mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
@ -24,7 +24,7 @@ Index of this file:
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// [SECTION] Docking support
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// [SECTION] Viewport support
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// [SECTION] Settings support
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// [SECTION] Metrics, Debug
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// [SECTION] Metrics, Debug tools
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// [SECTION] Generic context hooks
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// [SECTION] ImGuiContext (main imgui context)
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// [SECTION] ImGuiWindowTempData, ImGuiWindow
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@ -157,6 +157,7 @@ typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // F
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typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
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typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions
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typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions
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typedef int ImGuiScrollFlags; // -> enum ImGuiScrollFlags_ // Flags: for ScrollToItem() and navigation requests
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typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx()
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typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
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typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx()
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@ -1195,6 +1196,21 @@ enum ImGuiActivateFlags_
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ImGuiActivateFlags_TryToPreserveState = 1 << 2 // Request widget to preserve state if it can (e.g. InputText will try to preserve cursor/selection)
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};
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// Early work-in-progress API for ScrollToItem()
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enum ImGuiScrollFlags_
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{
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ImGuiScrollFlags_None = 0,
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ImGuiScrollFlags_KeepVisibleEdgeX = 1 << 0, // If item is not visible: scroll as little as possible on X axis to bring item back into view [default for X axis]
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ImGuiScrollFlags_KeepVisibleEdgeY = 1 << 1, // If item is not visible: scroll as little as possible on Y axis to bring item back into view [default for Y axis for windows that are already visible]
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ImGuiScrollFlags_KeepVisibleCenterX = 1 << 2, // If item is not visible: scroll to make the item centered on X axis [rarely used]
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ImGuiScrollFlags_KeepVisibleCenterY = 1 << 3, // If item is not visible: scroll to make the item centered on Y axis
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ImGuiScrollFlags_AlwaysCenterX = 1 << 4, // Always center the result item on X axis [rarely used]
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ImGuiScrollFlags_AlwaysCenterY = 1 << 5, // Always center the result item on Y axis [default for Y axis for appearing window)
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ImGuiScrollFlags_NoScrollParent = 1 << 6, // Disable forwarding scrolling to parent window if required to keep item/rect visible (only scroll window the function was applied to).
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ImGuiScrollFlags_MaskX_ = ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleCenterX | ImGuiScrollFlags_AlwaysCenterX,
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ImGuiScrollFlags_MaskY_ = ImGuiScrollFlags_KeepVisibleEdgeY | ImGuiScrollFlags_KeepVisibleCenterY | ImGuiScrollFlags_AlwaysCenterY
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};
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enum ImGuiNavHighlightFlags_
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{
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ImGuiNavHighlightFlags_None = 0,
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@ -1221,7 +1237,7 @@ enum ImGuiNavMoveFlags_
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ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful but provided for completeness
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ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
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ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisible that only comprise elements that are already fully visible (used by PageUp/PageDown)
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ImGuiNavMoveFlags_ScrollToEdge = 1 << 6,
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ImGuiNavMoveFlags_ScrollToEdgeY = 1 << 6, // Force scrolling to min/max (used by Home/End) // FIXME-NAV: Aim to remove or reword, probably unnecessary
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ImGuiNavMoveFlags_Forwarded = 1 << 7,
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ImGuiNavMoveFlags_DebugNoResult = 1 << 8
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};
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@ -1536,11 +1552,12 @@ struct ImGuiSettingsHandler
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Metrics, Debug
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// [SECTION] Metrics, Debug Tools
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//-----------------------------------------------------------------------------
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struct ImGuiMetricsConfig
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{
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bool ShowStackTool;
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bool ShowWindowsRects;
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bool ShowWindowsBeginOrder;
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bool ShowTablesRects;
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@ -1552,6 +1569,7 @@ struct ImGuiMetricsConfig
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ImGuiMetricsConfig()
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{
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ShowStackTool = false;
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ShowWindowsRects = false;
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ShowWindowsBeginOrder = false;
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ShowTablesRects = false;
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@ -1563,6 +1581,27 @@ struct ImGuiMetricsConfig
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}
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};
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struct ImGuiStackLevelInfo
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{
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ImGuiID ID;
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ImS8 QueryFrameCount; // >= 1: Query in progress
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bool QuerySuccess; // Obtained result from DebugHookIdInfo()
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char Desc[58]; // Arbitrarily sized buffer to hold a result (FIXME: could replace Results[] with a chunk stream?)
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ImGuiStackLevelInfo() { memset(this, 0, sizeof(*this)); }
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};
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// State for Stack tool queries
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struct ImGuiStackTool
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{
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int LastActiveFrame;
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int StackLevel; // -1: query stack and resize Results, >= 0: individual stack level
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ImGuiID QueryId; // ID to query details for
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ImVector<ImGuiStackLevelInfo> Results;
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ImGuiStackTool() { memset(this, 0, sizeof(*this)); }
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Generic context hooks
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//-----------------------------------------------------------------------------
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@ -1608,7 +1647,6 @@ struct ImGuiContext
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bool WithinEndChild; // Set within EndChild()
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bool GcCompactAll; // Request full GC
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bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
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ImGuiID TestEngineHookIdInfo; // Will call test engine hooks: ImGuiTestEngineHook_IdInfo() from GetID()
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void* TestEngine; // Test engine user data
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// Windows state
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@ -1629,6 +1667,7 @@ struct ImGuiContext
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float WheelingWindowTimer;
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// Item/widgets state and tracking information
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ImGuiID DebugHookIdInfo; // Will call core hooks: DebugHookIdInfo() from GetID functions, used by Stack Tool [next HoveredId/ActiveId to not pull in an extra cache-line]
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ImGuiID HoveredId; // Hovered widget, filled during the frame
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ImGuiID HoveredIdPreviousFrame;
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bool HoveredIdAllowOverlap;
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@ -1720,6 +1759,7 @@ struct ImGuiContext
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bool NavMoveScoringItems; // Move request submitted, still scoring incoming items
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bool NavMoveForwardToNextFrame;
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ImGuiNavMoveFlags NavMoveFlags;
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ImGuiScrollFlags NavMoveScrollFlags;
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ImGuiKeyModFlags NavMoveKeyMods;
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ImGuiDir NavMoveDir; // Direction of the move request (left/right/up/down)
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ImGuiDir NavMoveDirForDebug;
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@ -1843,8 +1883,9 @@ struct ImGuiContext
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// Debug Tools
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bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker())
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ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this id
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ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this ID
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ImGuiMetricsConfig DebugMetricsConfig;
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ImGuiStackTool DebugStackTool;
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// Misc
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float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
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@ -1870,7 +1911,6 @@ struct ImGuiContext
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WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false;
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GcCompactAll = false;
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TestEngineHookItems = false;
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TestEngineHookIdInfo = 0;
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TestEngine = NULL;
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WindowsActiveCount = 0;
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@ -1882,6 +1922,7 @@ struct ImGuiContext
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WheelingWindow = NULL;
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WheelingWindowTimer = 0.0f;
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DebugHookIdInfo = 0;
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HoveredId = HoveredIdPreviousFrame = 0;
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HoveredIdAllowOverlap = false;
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HoveredIdUsingMouseWheel = HoveredIdPreviousFrameUsingMouseWheel = false;
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@ -1939,6 +1980,7 @@ struct ImGuiContext
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NavMoveScoringItems = false;
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NavMoveForwardToNextFrame = false;
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NavMoveFlags = ImGuiNavMoveFlags_None;
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NavMoveScrollFlags = ImGuiScrollFlags_None;
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NavMoveKeyMods = ImGuiKeyModFlags_None;
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NavMoveDir = NavMoveDirForDebug = NavMoveClipDir = ImGuiDir_None;
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NavScoringDebugCount = 0;
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@ -2622,7 +2664,14 @@ namespace ImGui
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IMGUI_API void SetScrollY(ImGuiWindow* window, float scroll_y);
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IMGUI_API void SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio);
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IMGUI_API void SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio);
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IMGUI_API ImVec2 ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect);
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// Early work-in-progress API (ScrollToItem() will become public)
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IMGUI_API void ScrollToItem(ImGuiScrollFlags flags = 0);
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IMGUI_API void ScrollToRect(ImGuiWindow* window, const ImRect& rect, ImGuiScrollFlags flags = 0);
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IMGUI_API ImVec2 ScrollToRectEx(ImGuiWindow* window, const ImRect& rect, ImGuiScrollFlags flags = 0);
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//#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline void ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& rect) { ScrollToRect(window, rect, ImGuiScrollFlags_KeepVisibleEdgeY); }
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//#endif
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// Basic Accessors
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inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.LastItemData.ID; } // Get ID of last item (~~ often same ImGui::GetID(label) beforehand)
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@ -2704,8 +2753,8 @@ namespace ImGui
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IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit);
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IMGUI_API void NavInitRequestApplyResult();
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IMGUI_API bool NavMoveRequestButNoResultYet();
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IMGUI_API void NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags);
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IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags);
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IMGUI_API void NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags);
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IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags);
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IMGUI_API void NavMoveRequestCancel();
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IMGUI_API void NavMoveRequestApplyResult();
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IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags);
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@ -2973,6 +3022,7 @@ namespace ImGui
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inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
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IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);
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IMGUI_API void DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* data_id, const void* data_id_end);
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IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns);
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IMGUI_API void DebugNodeDockNode(ImGuiDockNode* node, const char* label);
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IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label);
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@ -3019,14 +3069,12 @@ IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
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extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags);
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extern void ImGuiTestEngineHook_IdInfo(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id);
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extern void ImGuiTestEngineHook_IdInfo(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id, const void* data_id_end);
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extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...);
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extern const char* ImGuiTestEngine_FindItemDebugLabel(ImGuiContext* ctx, ImGuiID id);
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional)
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#define IMGUI_TEST_ENGINE_LOG(_FMT,...) if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log
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#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA));
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#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
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#else
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) ((void)0)
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#endif
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