Merge branch 'master' into drag_and_drop

This commit is contained in:
omar
2017-12-05 09:21:07 +01:00
4 changed files with 77 additions and 73 deletions

View File

@ -38,10 +38,10 @@ struct ImGuiGroupData;
struct ImGuiSimpleColumns;
struct ImGuiDrawContext;
struct ImGuiTextEditState;
struct ImGuiSettingsWindow;
struct ImGuiMouseCursorData;
struct ImGuiPopupRef;
struct ImGuiWindow;
struct ImGuiWindowSettings;
typedef int ImGuiLayoutType; // enum: horizontal or vertical // enum ImGuiLayoutType_
typedef int ImGuiButtonFlags; // flags: for ButtonEx(), ButtonBehavior() // enum ImGuiButtonFlags_
@ -287,6 +287,7 @@ struct IMGUI_API ImRect
void Translate(const ImVec2& v) { Min.x += v.x; Min.y += v.y; Max.x += v.x; Max.y += v.y; }
void ClipWith(const ImRect& clip) { if (Min.x < clip.Min.x) Min.x = clip.Min.x; if (Min.y < clip.Min.y) Min.y = clip.Min.y; if (Max.x > clip.Max.x) Max.x = clip.Max.x; if (Max.y > clip.Max.y) Max.y = clip.Max.y; }
void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
bool IsFinite() const { return Min.x != FLT_MAX; }
ImVec2 GetClosestPoint(ImVec2 p, bool on_edge) const
{
if (!on_edge && Contains(p))
@ -377,7 +378,7 @@ struct IMGUI_API ImGuiTextEditState
};
// Data saved in imgui.ini file
struct ImGuiSettingsWindow
struct ImGuiWindowSettings
{
char* Name;
ImGuiID Id;
@ -385,14 +386,14 @@ struct ImGuiSettingsWindow
ImVec2 Size;
bool Collapsed;
ImGuiSettingsWindow() { Name = NULL; Id = 0; Pos = Size = ImVec2(0,0); Collapsed = false; }
ImGuiWindowSettings() { Name = NULL; Id = 0; Pos = Size = ImVec2(0,0); Collapsed = false; }
};
struct ImGuiSettingsHandler
{
const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
ImGuiID TypeHash; // == ImHash(TypeName, 0, 0)
void* (*ReadOpenEntryFn)(ImGuiContext& ctx, const char* name);
void* (*ReadOpenFn)(ImGuiContext& ctx, const char* name);
void (*ReadLineFn)(ImGuiContext& ctx, void* entry, const char* line);
void (*WriteAllFn)(ImGuiContext& ctx, ImGuiTextBuffer* out_buf);
};
@ -520,7 +521,7 @@ struct ImGuiContext
// Settings
float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
ImVector<ImGuiSettingsWindow> SettingsWindows; // .ini settings for ImGuiWindow
ImVector<ImGuiWindowSettings> SettingsWindows; // .ini settings for ImGuiWindow
ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
// Logging
@ -832,7 +833,9 @@ namespace ImGui
IMGUI_API void Initialize();
IMGUI_API void MarkIniSettingsDirty();
IMGUI_API void MarkIniSettingsDirty();
IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(ImGuiID type_id);
IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
IMGUI_API void ClearActiveID();