mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 13:37:00 +00:00
Merge branch 'master' into drag_and_drop
This commit is contained in:
commit
16d9fa30b2
115
imgui.cpp
115
imgui.cpp
@ -643,8 +643,7 @@ static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_rende
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static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiWindow* window);
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static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows, ImGuiWindow* window);
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static ImGuiSettingsWindow* FindWindowSettings(const char* name);
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static ImGuiSettingsWindow* AddWindowSettings(const char* name);
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static ImGuiWindowSettings* AddWindowSettings(const char* name);
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static void LoadIniSettingsFromDisk(const char* ini_filename);
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static void LoadIniSettingsFromMemory(const char* buf);
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@ -709,7 +708,7 @@ ImGuiStyle::ImGuiStyle()
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{
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Alpha = 1.0f; // Global alpha applies to everything in ImGui
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WindowPadding = ImVec2(8,8); // Padding within a window
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WindowRounding = 9.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
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WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
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WindowBorderSize = 0.0f; // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested.
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WindowMinSize = ImVec2(32,32); // Minimum window size
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WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text
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@ -1995,7 +1994,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
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window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
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window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
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window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
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window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
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window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y - g.Style.ItemSpacing.y);
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//if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG]
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window->DC.PrevLineHeight = line_height;
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@ -2493,9 +2492,9 @@ void ImGui::NewFrame()
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ImGui::Begin("Debug##Default");
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}
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static void* SettingsHandlerWindow_ReadOpenEntry(ImGuiContext&, const char* name)
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static void* SettingsHandlerWindow_ReadOpen(ImGuiContext&, const char* name)
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{
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ImGuiSettingsWindow* settings = FindWindowSettings(name);
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ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0));
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if (!settings)
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settings = AddWindowSettings(name);
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return (void*)settings;
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@ -2503,7 +2502,7 @@ static void* SettingsHandlerWindow_ReadOpenEntry(ImGuiContext&, const char* name
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static void SettingsHandlerWindow_ReadLine(ImGuiContext&, void* entry, const char* line)
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{
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ImGuiSettingsWindow* settings = (ImGuiSettingsWindow*)entry;
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ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry;
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float x, y;
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int i;
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if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y);
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@ -2519,9 +2518,9 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf
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ImGuiWindow* window = g.Windows[i];
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if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
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continue;
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ImGuiSettingsWindow* settings = FindWindowSettings(window->Name);
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if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
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continue;
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ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID);
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if (!settings)
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settings = AddWindowSettings(window->Name);
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settings->Pos = window->Pos;
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settings->Size = window->SizeFull;
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settings->Collapsed = window->Collapsed;
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@ -2532,7 +2531,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf
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buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
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for (int i = 0; i != g.SettingsWindows.Size; i++)
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{
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const ImGuiSettingsWindow* settings = &g.SettingsWindows[i];
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const ImGuiWindowSettings* settings = &g.SettingsWindows[i];
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if (settings->Pos.x == FLT_MAX)
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continue;
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const char* name = settings->Name;
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@ -2556,7 +2555,7 @@ void ImGui::Initialize()
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ImGuiSettingsHandler ini_handler;
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ini_handler.TypeName = "Window";
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ini_handler.TypeHash = ImHash("Window", 0, 0);
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ini_handler.ReadOpenEntryFn = SettingsHandlerWindow_ReadOpenEntry;
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ini_handler.ReadOpenFn = SettingsHandlerWindow_ReadOpen;
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ini_handler.ReadLineFn = SettingsHandlerWindow_ReadLine;
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ini_handler.WriteAllFn = SettingsHandlerWindow_WriteAll;
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g.SettingsHandlers.push_front(ini_handler);
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@ -2631,29 +2630,22 @@ void ImGui::Shutdown()
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g.Initialized = false;
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}
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static ImGuiSettingsWindow* FindWindowSettings(const char* name)
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ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiID id = ImHash(name, 0);
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for (int i = 0; i != g.SettingsWindows.Size; i++)
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{
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ImGuiSettingsWindow* ini = &g.SettingsWindows[i];
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if (ini->Id == id)
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return ini;
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}
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if (g.SettingsWindows[i].Id == id)
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return &g.SettingsWindows[i];
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return NULL;
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}
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static ImGuiSettingsWindow* AddWindowSettings(const char* name)
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static ImGuiWindowSettings* AddWindowSettings(const char* name)
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{
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ImGuiContext& g = *GImGui;
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g.SettingsWindows.resize(g.SettingsWindows.Size + 1);
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ImGuiSettingsWindow* settings = &g.SettingsWindows.back();
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g.SettingsWindows.push_back(ImGuiWindowSettings());
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ImGuiWindowSettings* settings = &g.SettingsWindows.back();
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settings->Name = ImStrdup(name);
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settings->Id = ImHash(name, 0);
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settings->Collapsed = false;
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settings->Pos = ImVec2(FLT_MAX,FLT_MAX);
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settings->Size = ImVec2(0,0);
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return settings;
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}
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@ -2668,6 +2660,15 @@ static void LoadIniSettingsFromDisk(const char* ini_filename)
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ImGui::MemFree(file_data);
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}
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ImGuiSettingsHandler* ImGui::FindSettingsHandler(ImGuiID type_hash)
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{
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ImGuiContext& g = *GImGui;
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for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
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if (g.SettingsHandlers[handler_n].TypeHash == type_hash)
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return &g.SettingsHandlers[handler_n];
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return NULL;
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}
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// Zero-tolerance, no error reporting, cheap .ini parsing
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static void LoadIniSettingsFromMemory(const char* buf_readonly)
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{
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@ -2709,11 +2710,8 @@ static void LoadIniSettingsFromMemory(const char* buf_readonly)
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name_start++; // Skip second '['
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}
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const ImGuiID type_hash = ImHash(type_start, 0, 0);
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entry_handler = NULL;
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for (int handler_n = 0; handler_n < g.SettingsHandlers.Size && entry_handler == NULL; handler_n++)
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if (g.SettingsHandlers[handler_n].TypeHash == type_hash)
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entry_handler = &g.SettingsHandlers[handler_n];
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entry_data = entry_handler ? entry_handler->ReadOpenEntryFn(g, name_start) : NULL;
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entry_handler = ImGui::FindSettingsHandler(type_hash);
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entry_data = entry_handler ? entry_handler->ReadOpenFn(g, name_start) : NULL;
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}
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else if (entry_handler != NULL && entry_data != NULL)
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{
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@ -4100,21 +4098,15 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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window->PosFloat = ImVec2(60, 60);
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window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
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ImGuiSettingsWindow* settings = FindWindowSettings(name);
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if (!settings)
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settings = AddWindowSettings(name);
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else
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SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
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if (settings->Pos.x != FLT_MAX)
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if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID))
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{
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SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
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window->PosFloat = settings->Pos;
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window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
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window->Collapsed = settings->Collapsed;
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if (ImLengthSqr(settings->Size) > 0.00001f)
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size = settings->Size;
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}
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if (ImLengthSqr(settings->Size) > 0.00001f)
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size = settings->Size;
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window->Size = window->SizeFull = size;
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}
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@ -4176,22 +4168,31 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window)
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if ((flags & ImGuiWindowFlags_Tooltip) != 0)
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{
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// Tooltip always resize. We keep the spacing symmetric on both axises for aesthetic purpose.
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size_auto_fit = window->SizeContents + window->WindowPadding - ImVec2(0.0f, style.ItemSpacing.y);
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size_auto_fit = window->SizeContents;
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}
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else
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{
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// Handling case of auto fit window not fitting on the screen (on either axis): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
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size_auto_fit = ImClamp(window->SizeContents + window->WindowPadding, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
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size_auto_fit = ImClamp(window->SizeContents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
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ImVec2 size_auto_fit_after_constraint = CalcSizeFullWithConstraint(window, size_auto_fit);
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if (size_auto_fit_after_constraint.x < window->SizeContents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
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size_auto_fit.y += style.ScrollbarSize;
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if (size_auto_fit_after_constraint.y < window->SizeContents.y && !(flags & ImGuiWindowFlags_NoScrollbar))
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size_auto_fit.x += style.ScrollbarSize;
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size_auto_fit.y = ImMax(size_auto_fit.y - style.ItemSpacing.y, 0.0f);
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}
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return size_auto_fit;
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}
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static float GetScrollMaxX(ImGuiWindow* window)
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{
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return ImMax(0.0f, window->SizeContents.x - (window->SizeFull.x - window->ScrollbarSizes.x));
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}
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static float GetScrollMaxY(ImGuiWindow* window)
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{
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return ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y));
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}
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
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{
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ImVec2 scroll = window->Scroll;
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@ -4204,8 +4205,8 @@ static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
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scroll = ImMax(scroll, ImVec2(0.0f, 0.0f));
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if (!window->Collapsed && !window->SkipItems)
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{
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scroll.x = ImMin(scroll.x, ImMax(0.0f, window->SizeContents.x - (window->SizeFull.x - window->ScrollbarSizes.x))); // == GetScrollMaxX for that window
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scroll.y = ImMin(scroll.y, ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y))); // == GetScrollMaxY for that window
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scroll.x = ImMin(scroll.x, GetScrollMaxX(window));
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scroll.y = ImMin(scroll.y, GetScrollMaxY(window));
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}
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return scroll;
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}
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@ -4384,6 +4385,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Update contents size from last frame for auto-fitting (unless explicitly specified)
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window->SizeContents.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.x - window->Pos.x) + window->Scroll.x));
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window->SizeContents.y = (float)(int)((window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.y - window->Pos.y) + window->Scroll.y));
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window->SizeContents += window->WindowPadding;
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// Hide popup/tooltip window when first appearing while we measure size (because we recycle them)
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if (window->HiddenFrames > 0)
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@ -4450,10 +4452,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Update scrollbar status (based on the Size that was effective during last frame or the auto-resized Size). We need to do this before manual resize (below) is effective.
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if (!window->Collapsed)
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{
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window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > window->SizeFull.y + style.ItemSpacing.y) && !(flags & ImGuiWindowFlags_NoScrollbar));
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window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > window->SizeFull.y) && !(flags & ImGuiWindowFlags_NoScrollbar));
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window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > window->SizeFull.x - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
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if (window->ScrollbarX && !window->ScrollbarY)
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window->ScrollbarY = (window->SizeContents.y > window->SizeFull.y + style.ItemSpacing.y - style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
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window->ScrollbarY = (window->SizeContents.y > window->SizeFull.y + style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
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window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
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}
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@ -5701,14 +5703,12 @@ float ImGui::GetScrollY()
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float ImGui::GetScrollMaxX()
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{
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||||
ImGuiWindow* window = GetCurrentWindowRead();
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return ImMax(0.0f, window->SizeContents.x - (window->SizeFull.x - window->ScrollbarSizes.x));
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||||
return GetScrollMaxX(GImGui->CurrentWindow);
|
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}
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||||
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||||
float ImGui::GetScrollMaxY()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
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return ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y));
|
||||
return GetScrollMaxY(GImGui->CurrentWindow);
|
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}
|
||||
|
||||
void ImGui::SetScrollX(float scroll_x)
|
||||
@ -5731,9 +5731,13 @@ void ImGui::SetScrollFromPosY(float pos_y, float center_y_ratio)
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ImGuiWindow* window = GetCurrentWindow();
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||||
IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f);
|
||||
window->ScrollTarget.y = (float)(int)(pos_y + window->Scroll.y);
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if (center_y_ratio <= 0.0f && window->ScrollTarget.y <= window->WindowPadding.y) // Minor hack to make "scroll to top" take account of WindowPadding, else it would scroll to (WindowPadding.y - ItemSpacing.y)
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||||
window->ScrollTarget.y = 0.0f;
|
||||
window->ScrollTargetCenterRatio.y = center_y_ratio;
|
||||
|
||||
// Minor hack to to make scrolling to top/bottom of window take account of WindowPadding, it looks more right to the user this way
|
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if (center_y_ratio <= 0.0f && window->ScrollTarget.y <= window->WindowPadding.y)
|
||||
window->ScrollTarget.y = 0.0f;
|
||||
else if (center_y_ratio >= 1.0f && window->ScrollTarget.y >= window->SizeContents.y - window->WindowPadding.y + GImGui->Style.ItemSpacing.y)
|
||||
window->ScrollTarget.y = window->SizeContents.y;
|
||||
}
|
||||
|
||||
// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.
|
||||
@ -10399,7 +10403,7 @@ bool ImGui::SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float
|
||||
|
||||
// Render
|
||||
const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
|
||||
RenderFrame(bb_render.Min, bb_render.Max, col, true, g.Style.FrameRounding);
|
||||
window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, g.Style.FrameRounding);
|
||||
|
||||
return held;
|
||||
}
|
||||
@ -10469,7 +10473,6 @@ void ImGui::EndGroup()
|
||||
ImGuiGroupData& group_data = window->DC.GroupStack.back();
|
||||
|
||||
ImRect group_bb(group_data.BackupCursorPos, window->DC.CursorMaxPos);
|
||||
group_bb.Max.y -= g.Style.ItemSpacing.y; // Cancel out last vertical spacing because we are adding one ourselves.
|
||||
group_bb.Max = ImMax(group_bb.Min, group_bb.Max);
|
||||
|
||||
window->DC.CursorPos = group_data.BackupCursorPos;
|
||||
@ -11342,7 +11345,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
|
||||
if (ImGui::IsItemHovered())
|
||||
GImGui->OverlayDrawList.AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255,255,0,255));
|
||||
ImGui::BulletText("Scroll: (%.2f,%.2f)", window->Scroll.x, window->Scroll.y);
|
||||
ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
|
||||
ImGui::BulletText("Active: %d, WriteAccessed: %d", window->Active, window->WriteAccessed);
|
||||
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
|
||||
if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
|
||||
|
@ -2480,7 +2480,7 @@ struct ExampleAppConsole
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::BeginChild("ScrollingRegion", ImVec2(0,-ImGui::GetItemsLineHeightWithSpacing()), false, ImGuiWindowFlags_HorizontalScrollbar);
|
||||
ImGui::BeginChild("ScrollingRegion", ImVec2(0, -ImGui::GetStyle().ItemSpacing.y - ImGui::GetItemsLineHeightWithSpacing()), false, ImGuiWindowFlags_HorizontalScrollbar); // Leave room for 1 separator + 1 InputText
|
||||
if (ImGui::BeginPopupContextWindow())
|
||||
{
|
||||
if (ImGui::Selectable("Clear")) ClearLog();
|
||||
@ -2807,11 +2807,9 @@ static void ShowExampleAppLayout(bool* p_open)
|
||||
ImGui::Separator();
|
||||
ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ");
|
||||
ImGui::EndChild();
|
||||
ImGui::BeginChild("buttons");
|
||||
if (ImGui::Button("Revert")) {}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Save")) {}
|
||||
ImGui::EndChild();
|
||||
if (ImGui::Button("Revert")) {}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Save")) {}
|
||||
ImGui::EndGroup();
|
||||
}
|
||||
ImGui::End();
|
||||
|
@ -203,8 +203,8 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];//ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||||
@ -230,7 +230,7 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
||||
//colors[ImGuiCol_TextActive] = ImVec4(1.00f, 1.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||||
@ -254,8 +254,8 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||||
|
@ -38,10 +38,10 @@ struct ImGuiGroupData;
|
||||
struct ImGuiSimpleColumns;
|
||||
struct ImGuiDrawContext;
|
||||
struct ImGuiTextEditState;
|
||||
struct ImGuiSettingsWindow;
|
||||
struct ImGuiMouseCursorData;
|
||||
struct ImGuiPopupRef;
|
||||
struct ImGuiWindow;
|
||||
struct ImGuiWindowSettings;
|
||||
|
||||
typedef int ImGuiLayoutType; // enum: horizontal or vertical // enum ImGuiLayoutType_
|
||||
typedef int ImGuiButtonFlags; // flags: for ButtonEx(), ButtonBehavior() // enum ImGuiButtonFlags_
|
||||
@ -287,6 +287,7 @@ struct IMGUI_API ImRect
|
||||
void Translate(const ImVec2& v) { Min.x += v.x; Min.y += v.y; Max.x += v.x; Max.y += v.y; }
|
||||
void ClipWith(const ImRect& clip) { if (Min.x < clip.Min.x) Min.x = clip.Min.x; if (Min.y < clip.Min.y) Min.y = clip.Min.y; if (Max.x > clip.Max.x) Max.x = clip.Max.x; if (Max.y > clip.Max.y) Max.y = clip.Max.y; }
|
||||
void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
|
||||
bool IsFinite() const { return Min.x != FLT_MAX; }
|
||||
ImVec2 GetClosestPoint(ImVec2 p, bool on_edge) const
|
||||
{
|
||||
if (!on_edge && Contains(p))
|
||||
@ -377,7 +378,7 @@ struct IMGUI_API ImGuiTextEditState
|
||||
};
|
||||
|
||||
// Data saved in imgui.ini file
|
||||
struct ImGuiSettingsWindow
|
||||
struct ImGuiWindowSettings
|
||||
{
|
||||
char* Name;
|
||||
ImGuiID Id;
|
||||
@ -385,14 +386,14 @@ struct ImGuiSettingsWindow
|
||||
ImVec2 Size;
|
||||
bool Collapsed;
|
||||
|
||||
ImGuiSettingsWindow() { Name = NULL; Id = 0; Pos = Size = ImVec2(0,0); Collapsed = false; }
|
||||
ImGuiWindowSettings() { Name = NULL; Id = 0; Pos = Size = ImVec2(0,0); Collapsed = false; }
|
||||
};
|
||||
|
||||
struct ImGuiSettingsHandler
|
||||
{
|
||||
const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
|
||||
ImGuiID TypeHash; // == ImHash(TypeName, 0, 0)
|
||||
void* (*ReadOpenEntryFn)(ImGuiContext& ctx, const char* name);
|
||||
void* (*ReadOpenFn)(ImGuiContext& ctx, const char* name);
|
||||
void (*ReadLineFn)(ImGuiContext& ctx, void* entry, const char* line);
|
||||
void (*WriteAllFn)(ImGuiContext& ctx, ImGuiTextBuffer* out_buf);
|
||||
};
|
||||
@ -520,7 +521,7 @@ struct ImGuiContext
|
||||
|
||||
// Settings
|
||||
float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
|
||||
ImVector<ImGuiSettingsWindow> SettingsWindows; // .ini settings for ImGuiWindow
|
||||
ImVector<ImGuiWindowSettings> SettingsWindows; // .ini settings for ImGuiWindow
|
||||
ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
|
||||
|
||||
// Logging
|
||||
@ -832,7 +833,9 @@ namespace ImGui
|
||||
|
||||
IMGUI_API void Initialize();
|
||||
|
||||
IMGUI_API void MarkIniSettingsDirty();
|
||||
IMGUI_API void MarkIniSettingsDirty();
|
||||
IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(ImGuiID type_id);
|
||||
IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
|
||||
|
||||
IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
|
||||
IMGUI_API void ClearActiveID();
|
||||
|
Loading…
Reference in New Issue
Block a user