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	Viewport: Revert part of 7abf72e, the viewport ownership stealing is problematic. (#1542). Will rework in the context of docking. (+1 squashed commits)
				
					
				
			+ Fixed unused prototype warning (left-over from a merge)
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		| @@ -878,7 +878,6 @@ static void             CheckStacksSize(ImGuiWindow* window, bool write); | ||||
| static ImVec2           CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges); | ||||
|  | ||||
| static void             AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list); | ||||
| static void             AddWindowToDrawData(ImVector<ImDrawList*>* out_list, ImGuiWindow* window); | ||||
| static void             AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, ImGuiWindow* window); | ||||
|  | ||||
| static bool             InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data); | ||||
| @@ -5117,12 +5116,16 @@ void ImGui::SetCurrentViewport(ImGuiWindow* current_window, ImGuiViewportP* view | ||||
|     if (viewport) | ||||
|     { | ||||
|         // First window submitted gets viewport ownership | ||||
|         // [2018-07-18] This is problematic: e.g. a drag and drop tooltip may steal viewport of the window it is hovered. Disabling, will rework in Docking branch. | ||||
|         (void)current_window; | ||||
|         /* | ||||
|         if (viewport->LastFrameActive < g.FrameCount && viewport->Window != current_window && viewport->Window != NULL && current_window != NULL) | ||||
|         { | ||||
|             //printf("[%05d] Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, current_window->Name, viewport->ID, viewport->Window->Name); | ||||
|             viewport->Window = current_window; | ||||
|             viewport->ID = current_window->ID; | ||||
|         } | ||||
|         */ | ||||
|         viewport->LastFrameActive = g.FrameCount; | ||||
|     } | ||||
|     if (g.CurrentViewport == viewport) | ||||
|   | ||||
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