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ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. (#3517)
Old code attempted to mitigate hue/saturation resetting for colors where these components are undefined. Since we now explicitly back up and restore these components this workaround is no longer necessary.
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@ -67,6 +67,8 @@ Other Changes:
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- ColorEdit4: Fixed hue resetting to 0 when it is set to 255. [@rokups]
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- ColorEdit4: Fixed hue resetting to 0 when it is set to 255. [@rokups]
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- ColorEdit4: Fixed hue value jitter when source color is stored as RGB in 32-bit integer and perform
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- ColorEdit4: Fixed hue value jitter when source color is stored as RGB in 32-bit integer and perform
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RGB<>HSV round trips every frames. [@rokups]
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RGB<>HSV round trips every frames. [@rokups]
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- ColorPicker4: Fixed picker being unable to select exact 1.0f color when dragging toward the edges
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of the SV square (previously picked 0.999989986f). (#3517) [@rokups]
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- Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken in 1.84). (#4538)
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- Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken in 1.84). (#4538)
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- Menus: Adjust closing logic to accomodate for varying font size and dpi.
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- Menus: Adjust closing logic to accomodate for varying font size and dpi.
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- Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510).
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- Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510).
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@ -5260,7 +5260,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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{
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{
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if (flags & ImGuiColorEditFlags_InputRGB)
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if (flags & ImGuiColorEditFlags_InputRGB)
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{
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{
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ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10 * 1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
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ColorConvertHSVtoRGB(H, S, V, col[0], col[1], col[2]);
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g.ColorEditLastHue = H;
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g.ColorEditLastHue = H;
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g.ColorEditLastSat = S;
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g.ColorEditLastSat = S;
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g.ColorEditLastColor = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 0));
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g.ColorEditLastColor = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 0));
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