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	Slider: don't call RenderText() on empty label.
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		| @@ -5230,15 +5230,16 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c | ||||
|     ItemSize(total_bb, style.FramePadding.y); | ||||
|  | ||||
|     // Actual slider behavior + render grab | ||||
|     bool value_changed = SliderBehavior(frame_bb, inner_bb, id, v, v_min, v_max, power, decimal_precision, true); | ||||
|     const bool value_changed = SliderBehavior(frame_bb, inner_bb, id, v, v_min, v_max, power, decimal_precision, true); | ||||
|  | ||||
|     // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. | ||||
|     char value_buf[64]; | ||||
|     char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); | ||||
|     const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); | ||||
|     const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true); | ||||
|     RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, inner_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max); | ||||
|  | ||||
|     RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label); | ||||
|     if (label_size.x > 0.0f) | ||||
|         RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label); | ||||
|  | ||||
|     return value_changed; | ||||
| } | ||||
|   | ||||
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