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TreeNode/CollapsingHeader ignore clicks when CTRL or SHFIT are held + make default button hover brighter
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parent
fa0aa5ace6
commit
152878571e
45
imgui.cpp
45
imgui.cpp
@ -129,6 +129,7 @@
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- columns: columns header to act as button (~sort op) and allow resize/reorder
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- columns: user specify columns size
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- combo: turn child handling code into popup helper
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- combo: slow down mouse wheel scroll speed
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- list selection, concept of a selectable "block" (that can be multiple widgets)
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- menubar, menus
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- plot: plot lines draws 1 item too much?
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@ -137,7 +138,6 @@
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- file selection widget -> build the tool in our codebase to improve model-dialog idioms (may or not lead to ImGui changes)
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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- slider: initial absolute click is unprecise. change to relative movement slider? hide mouse cursor, allow more precise input using less screen-space.
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- treenode: ignore click when keyboard modifiers are pressed so that users can catch them for other purposes.
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- text edit: centered text for slider or input text to it matches typical positionning.
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- text edit: flag to disable live update of the user buffer.
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- text edit: field resize behaviour - field could stretch when being edited? hover tooltip shows more text?
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@ -153,6 +153,7 @@
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- optimisation/render: use indexed rendering
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- optimisation/render: move clip-rect to vertex data? would allow merging all commands
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- optimisation/render: merge command-list of all windows into one command-list?
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- optimisation/render: font exported by bmfont is not tight fit on vertical axis, incur unneeded pixel-shading cost.
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- optimisation: turn some the various stack vectors into statically-sized arrays
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- optimisation: better clipping for multi-component widgets
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- optimisation: specialize for height based clipping first (assume widgets never go up + height tests before width tests?)
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@ -176,7 +177,7 @@
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namespace ImGui
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{
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static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered = NULL, bool* out_held = NULL, bool repeat = false);
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static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false);
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static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true);
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static ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true);
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@ -241,7 +242,7 @@ ImGuiStyle::ImGuiStyle()
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Colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
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Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
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Colors[ImGuiCol_Button] = ImVec4(0.67f, 0.40f, 0.40f, 0.60f);
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Colors[ImGuiCol_ButtonHovered] = ImVec4(0.60f, 0.40f, 0.40f, 1.00f);
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Colors[ImGuiCol_ButtonHovered] = ImVec4(0.67f, 0.40f, 0.40f, 1.00f);
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Colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
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Colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
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Colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
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@ -1979,7 +1980,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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const ImGuiAabb resize_aabb(window->Aabb().GetBR()-ImVec2(18,18), window->Aabb().GetBR());
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const ImGuiID resize_id = window->GetID("#RESIZE");
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bool hovered, held;
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ButtonBehaviour(resize_aabb, resize_id, &hovered, &held);
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ButtonBehaviour(resize_aabb, resize_id, &hovered, &held, true);
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resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
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ImVec2 size_auto_fit = ImClamp(window->SizeContentsFit + style.AutoFitPadding, style.WindowMinSize, g.IO.DisplaySize - style.AutoFitPadding);
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@ -2047,7 +2048,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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if (grab_size_y_norm < 1.0f)
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{
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const ImGuiID scrollbar_id = window->GetID("#SCROLLY");
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ButtonBehaviour(scrollbar_bb, scrollbar_id, &hovered, &held);
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ButtonBehaviour(scrollbar_bb, scrollbar_id, &hovered, &held, true);
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if (held)
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{
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g.HoveredId = scrollbar_id;
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@ -2576,7 +2577,7 @@ void LabelText(const char* label, const char* fmt, ...)
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RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y), label);
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}
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static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool repeat)
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static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat)
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -2586,13 +2587,16 @@ static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_ho
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if (hovered)
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{
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g.HoveredId = id;
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if (g.IO.MouseClicked[0])
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if (allow_key_modifiers || (!g.IO.KeyCtrl && !g.IO.KeyShift))
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{
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g.ActiveId = id;
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}
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else if (repeat && g.ActiveId && ImGui::IsMouseClicked(0, true))
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{
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pressed = true;
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if (g.IO.MouseClicked[0])
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{
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g.ActiveId = id;
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}
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else if (repeat && g.ActiveId && ImGui::IsMouseClicked(0, true))
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{
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pressed = true;
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}
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}
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}
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@ -2640,7 +2644,7 @@ bool Button(const char* label, ImVec2 size, bool repeat_when_held)
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return false;
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bool hovered, held;
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bool pressed = ButtonBehaviour(bb, id, &hovered, &held, repeat_when_held);
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bool pressed = ButtonBehaviour(bb, id, &hovered, &held, true, repeat_when_held);
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// Render
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const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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@ -2674,7 +2678,7 @@ bool SmallButton(const char* label)
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return false;
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bool hovered, held;
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bool pressed = ButtonBehaviour(bb, id, &hovered, &held);
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bool pressed = ButtonBehaviour(bb, id, &hovered, &held, true);
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// Render
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const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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@ -2694,7 +2698,7 @@ static bool CloseWindowButton(bool* open)
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const ImGuiAabb bb(window->Aabb().GetTR() + ImVec2(-title_bar_height+3.0f,2.0f), window->Aabb().GetTR() + ImVec2(-2.0f,+title_bar_height-2.0f));
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bool hovered, held;
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bool pressed = ButtonBehaviour(bb, id, &hovered, &held);
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bool pressed = ButtonBehaviour(bb, id, &hovered, &held, true);
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// Render
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const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
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@ -2831,7 +2835,7 @@ bool CollapsingHeader(const char* label, const char* str_id, const bool display_
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return opened;
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bool hovered, held;
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bool pressed = ButtonBehaviour(display_frame ? bb : text_bb, id, &hovered, &held);
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bool pressed = ButtonBehaviour(display_frame ? bb : text_bb, id, &hovered, &held, false);
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if (pressed)
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{
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opened = !opened;
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@ -4089,10 +4093,12 @@ bool Combo(const char* label, int* current_item, bool (*items_getter)(void*, int
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if (ClipAdvance(frame_bb))
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return false;
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const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(bb);
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bool value_changed = false;
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ItemSize(frame_bb);
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RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg));
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RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, window->Color(ImGuiCol_Button));
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RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, window->Color(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button));
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RenderCollapseTriangle(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y) + style.FramePadding, true);
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if (*current_item >= 0 && *current_item < items_count)
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@ -4106,7 +4112,6 @@ bool Combo(const char* label, int* current_item, bool (*items_getter)(void*, int
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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ImGui::PushID(id);
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const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(bb);
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bool menu_toggled = false;
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if (hovered)
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{
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@ -4143,7 +4148,7 @@ bool Combo(const char* label, int* current_item, bool (*items_getter)(void*, int
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const ImGuiID item_id = child_window->GetID((void*)(intptr_t)item_idx);
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bool item_hovered, item_held;
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bool item_pressed = ButtonBehaviour(item_aabb, item_id, &item_hovered, &item_held);
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bool item_pressed = ButtonBehaviour(item_aabb, item_id, &item_hovered, &item_held, true);
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bool item_selected = item_idx == *current_item;
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if (item_hovered || item_selected)
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@ -4587,7 +4592,7 @@ void Columns(int columns_count, const char* id, bool border)
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continue;
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bool hovered, held;
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ButtonBehaviour(column_aabb, column_id, &hovered, &held);
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ButtonBehaviour(column_aabb, column_id, &hovered, &held, true);
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// Draw before resize so our items positioning are in sync with the line
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const ImU32 col = window->Color(held ? ImGuiCol_ColumnActive : hovered ? ImGuiCol_ColumnHovered : ImGuiCol_Column);
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