mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-25 21:17:01 +00:00
ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat). Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly.
This commit is contained in:
parent
9d67d18d86
commit
14ceaaf460
@ -29,6 +29,15 @@ HOW TO UPDATE?
|
||||
- Please report any issue!
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.63 WIP (IN PROGRESS)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Other Changes:
|
||||
- ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat).
|
||||
- ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.62 (Released 2018-06-22)
|
||||
-----------------------------------------------------------------------
|
||||
|
21
imgui.cpp
21
imgui.cpp
@ -8072,7 +8072,7 @@ bool ImGui::SmallButton(const char* label)
|
||||
return pressed;
|
||||
}
|
||||
|
||||
bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir)
|
||||
bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiButtonFlags flags)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
@ -8080,24 +8080,33 @@ bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir)
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiID id = window->GetID(str_id);
|
||||
float sz = ImGui::GetFrameHeight();
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(sz, sz));
|
||||
ItemSize(bb);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
||||
const float default_size = GetFrameHeight();
|
||||
ItemSize(bb, (size.y >= default_size) ? g.Style.FramePadding.y : 0.0f);
|
||||
if (!ItemAdd(bb, id))
|
||||
return false;
|
||||
|
||||
if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
|
||||
flags |= ImGuiButtonFlags_Repeat;
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held);
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
|
||||
|
||||
// Render
|
||||
const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
||||
RenderNavHighlight(bb, id);
|
||||
RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding);
|
||||
RenderArrow(bb.Min + g.Style.FramePadding, dir);
|
||||
RenderArrow(bb.Min + ImVec2(ImMax(0.0f, size.x - g.FontSize - g.Style.FramePadding.x), ImMax(0.0f, size.y - g.FontSize - g.Style.FramePadding.y)), dir);
|
||||
|
||||
return pressed;
|
||||
}
|
||||
|
||||
bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir)
|
||||
{
|
||||
float sz = GetFrameHeight();
|
||||
return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), 0);
|
||||
}
|
||||
|
||||
// Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack.
|
||||
// Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id)
|
||||
bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg)
|
||||
|
@ -12,11 +12,11 @@
|
||||
// Thank you,
|
||||
// -Your beloved friend, imgui_demo.cpp (that you won't delete)
|
||||
|
||||
// Message to beginner C/C++ programmers. About the meaning of 'static': in this demo code, we frequently we use 'static' variables inside functions.
|
||||
// We do this as a way to gather code and data in the same place, just to make the demo code faster to read, faster to write, and use less code.
|
||||
// Message to beginner C/C++ programmers about the meaning of the 'static' keyword: in this demo code, we frequently we use 'static' variables inside functions.
|
||||
// A static variable persist across calls, so it is essentially like a global variable but declared inside the scope of the function.
|
||||
// We do this as a way to gather code and data in the same place, just to make the demo code faster to read, faster to write, and use less code.
|
||||
// It also happens to be a convenient way of storing simple UI related information as long as your function doesn't need to be reentrant or used in threads.
|
||||
// This might be a pattern you occasionally want to use in your code, but most of the real data you would be editing is likely to be stored outside your function.
|
||||
// This might be a pattern you occasionally want to use in your code, but most of the real data you would be editing is likely to be stored outside your functions.
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
@ -76,6 +76,7 @@
|
||||
|
||||
#if !defined(IMGUI_DISABLE_DEMO_WINDOWS)
|
||||
|
||||
// Forward Declarations
|
||||
static void ShowExampleAppConsole(bool* p_open);
|
||||
static void ShowExampleAppLog(bool* p_open);
|
||||
static void ShowExampleAppLayout(bool* p_open);
|
||||
@ -89,6 +90,7 @@ static void ShowExampleAppCustomRendering(bool* p_open);
|
||||
static void ShowExampleAppMainMenuBar();
|
||||
static void ShowExampleMenuFile();
|
||||
|
||||
// Helper to display a little (?) mark which shows a tooltip when hovered.
|
||||
static void ShowHelpMarker(const char* desc)
|
||||
{
|
||||
ImGui::TextDisabled("(?)");
|
||||
@ -102,6 +104,7 @@ static void ShowHelpMarker(const char* desc)
|
||||
}
|
||||
}
|
||||
|
||||
// Helper to display basic user controls.
|
||||
void ImGui::ShowUserGuide()
|
||||
{
|
||||
ImGui::BulletText("Double-click on title bar to collapse window.");
|
||||
@ -124,10 +127,11 @@ void ImGui::ShowUserGuide()
|
||||
ImGui::Unindent();
|
||||
}
|
||||
|
||||
// Demonstrate most ImGui features (big function!)
|
||||
// Demonstrate most Dear ImGui features (this is big function!)
|
||||
// You may execute this function to experiment with the UI and understand what it does. You may then search for keywords in the code when you are interested by a specific feature.
|
||||
void ImGui::ShowDemoWindow(bool* p_open)
|
||||
{
|
||||
// Examples apps
|
||||
// Examples Apps (accessible from the "Examples" menu)
|
||||
static bool show_app_main_menu_bar = false;
|
||||
static bool show_app_console = false;
|
||||
static bool show_app_log = false;
|
||||
@ -139,10 +143,6 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
static bool show_app_simple_overlay = false;
|
||||
static bool show_app_window_titles = false;
|
||||
static bool show_app_custom_rendering = false;
|
||||
static bool show_app_style_editor = false;
|
||||
|
||||
static bool show_app_metrics = false;
|
||||
static bool show_app_about = false;
|
||||
|
||||
if (show_app_main_menu_bar) ShowExampleAppMainMenuBar();
|
||||
if (show_app_console) ShowExampleAppConsole(&show_app_console);
|
||||
@ -156,6 +156,11 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles);
|
||||
if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
|
||||
|
||||
// Dear ImGui Apps (accessible from the "Help" menu)
|
||||
static bool show_app_metrics = false;
|
||||
static bool show_app_style_editor = false;
|
||||
static bool show_app_about = false;
|
||||
|
||||
if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); }
|
||||
if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); }
|
||||
if (show_app_about)
|
||||
@ -168,6 +173,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Demonstrate the various window flags. Typically you would just use the default!
|
||||
static bool no_titlebar = false;
|
||||
static bool no_scrollbar = false;
|
||||
static bool no_menu = false;
|
||||
@ -177,7 +183,6 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
static bool no_close = false;
|
||||
static bool no_nav = false;
|
||||
|
||||
// Demonstrate the various window flags. Typically you would just use the default.
|
||||
ImGuiWindowFlags window_flags = 0;
|
||||
if (no_titlebar) window_flags |= ImGuiWindowFlags_NoTitleBar;
|
||||
if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar;
|
||||
@ -188,19 +193,22 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
if (no_nav) window_flags |= ImGuiWindowFlags_NoNav;
|
||||
if (no_close) p_open = NULL; // Don't pass our bool* to Begin
|
||||
|
||||
// We specify a default size in case there's no data in the .ini file. Typically this isn't required! We only do it to make the Demo applications a little more welcoming.
|
||||
ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiCond_FirstUseEver);
|
||||
|
||||
// Main body of the Demo window starts here.
|
||||
if (!ImGui::Begin("ImGui Demo", p_open, window_flags))
|
||||
{
|
||||
// Early out if the window is collapsed, as an optimization.
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
//ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f); // 2/3 of the space for widget and 1/3 for labels
|
||||
ImGui::PushItemWidth(-140); // Right align, keep 140 pixels for labels
|
||||
|
||||
ImGui::Text("dear imgui says hello. (%s)", IMGUI_VERSION);
|
||||
|
||||
// Most "big" widgets share a common width settings by default.
|
||||
//ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f); // Use 2/3 of the space for widgets and 1/3 for labels (default)
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * -12); // Use fixed width for labels (by passing a negative value), the rest goes to widgets. We choose a width proportional to our font size.
|
||||
|
||||
// Menu
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
@ -302,10 +310,15 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
}
|
||||
|
||||
// Arrow buttons
|
||||
static int counter = 0;
|
||||
float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
|
||||
if (ImGui::ArrowButton("##left", ImGuiDir_Left)) {}
|
||||
ImGui::PushButtonRepeat(true);
|
||||
if (ImGui::ArrowButton("##left", ImGuiDir_Left)) { counter--; }
|
||||
ImGui::SameLine(0.0f, spacing);
|
||||
if (ImGui::ArrowButton("##left", ImGuiDir_Right)) {}
|
||||
if (ImGui::ArrowButton("##right", ImGuiDir_Right)) { counter++; }
|
||||
ImGui::PopButtonRepeat();
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("%d", counter);
|
||||
|
||||
ImGui::Text("Hover over me");
|
||||
if (ImGui::IsItemHovered())
|
||||
|
@ -1154,6 +1154,7 @@ namespace ImGui
|
||||
IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius);
|
||||
IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
|
||||
|
||||
IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power);
|
||||
IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags = 0);
|
||||
|
Loading…
Reference in New Issue
Block a user