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Backends: SDL, OpenGL3: Small fixes for AmigaOS4. (#5190) + Allow redefining IM_COL32_XXX layout macros. (#5190, #767, #844)
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@ -46,7 +46,7 @@ IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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#endif
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#endif
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#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
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#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
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#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
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#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
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#elif defined(__EMSCRIPTEN__)
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#elif defined(__EMSCRIPTEN__) || defined(__amigaos4__)
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#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
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#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
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#else
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#else
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// Otherwise imgui_impl_opengl3_loader.h will be used.
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// Otherwise imgui_impl_opengl3_loader.h will be used.
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@ -70,7 +70,7 @@
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#include <TargetConditionals.h>
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#include <TargetConditionals.h>
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#endif
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#endif
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#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS)
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#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) && !defined(__amigaos4__)
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#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 1
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#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 1
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#else
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#else
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#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 0
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#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 0
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@ -79,6 +79,7 @@ Other Changes:
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- Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt())
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- Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt())
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from causing an assertion when closing the group. (#5181).
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from causing an assertion when closing the group. (#5181).
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- Misc: Fixed IsAnyItemHovered() returning false when using navigation.
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- Misc: Fixed IsAnyItemHovered() returning false when using navigation.
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- Misc: Allow redefining IM_COL32_XXX layout macros to facilitate use on big-endian systems. (#5190, #767, #844)
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- Misc: Added IMGUI_STB_SPRINTF_FILENAME to support custom path to stb_sprintf. (#5068, #2954) [@jakubtomsu]
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- Misc: Added IMGUI_STB_SPRINTF_FILENAME to support custom path to stb_sprintf. (#5068, #2954) [@jakubtomsu]
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- Misc: Added constexpr to ImVec2/ImVec4 inline constructors. (#4995) [@Myriachan]
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- Misc: Added constexpr to ImVec2/ImVec4 inline constructors. (#4995) [@Myriachan]
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- Misc: Updated stb_truetype.h from 1.20 to 1.26 (many fixes). (#5075)
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- Misc: Updated stb_truetype.h from 1.20 to 1.26 (many fixes). (#5075)
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@ -90,6 +91,7 @@ Other Changes:
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reported incorrectly on Linux/X11, due to a bug in GLFW. [@rokups]
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reported incorrectly on Linux/X11, due to a bug in GLFW. [@rokups]
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- Backends: SDL: Fixed dragging out viewport broken on some SDL setups. (#5012) [@rokups]
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- Backends: SDL: Fixed dragging out viewport broken on some SDL setups. (#5012) [@rokups]
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- Backends: SDL: Added support for extra mouse buttons (SDL_BUTTON_X1/SDL_BUTTON_X2). (#5125) [@sgiurgiu]
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- Backends: SDL: Added support for extra mouse buttons (SDL_BUTTON_X1/SDL_BUTTON_X2). (#5125) [@sgiurgiu]
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- Backends: SDL, OpenGL3: Fixes to facilitate building on AmigaOS4. (#5190) [@afxgroup]
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- Backends: OSX: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key (#5128) [@thedmd]
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- Backends: OSX: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key (#5128) [@thedmd]
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- Examples: Emscripten: Fix building for latest Emscripten specs. (#3632)
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- Examples: Emscripten: Fix building for latest Emscripten specs. (#3632)
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3
imgui.h
3
imgui.h
@ -2316,6 +2316,8 @@ struct ImGuiListClipper
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};
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};
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// Helpers macros to generate 32-bit encoded colors
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// Helpers macros to generate 32-bit encoded colors
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// User can declare their own format by #defining the 5 _SHIFT/_MASK macros in their imconfig file.
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#ifndef IM_COL32_R_SHIFT
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#ifdef IMGUI_USE_BGRA_PACKED_COLOR
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#ifdef IMGUI_USE_BGRA_PACKED_COLOR
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#define IM_COL32_R_SHIFT 16
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#define IM_COL32_R_SHIFT 16
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#define IM_COL32_G_SHIFT 8
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#define IM_COL32_G_SHIFT 8
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@ -2329,6 +2331,7 @@ struct ImGuiListClipper
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#define IM_COL32_A_SHIFT 24
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#define IM_COL32_A_SHIFT 24
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#define IM_COL32_A_MASK 0xFF000000
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#define IM_COL32_A_MASK 0xFF000000
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#endif
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#endif
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#endif
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#define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((ImU32)(G)<<IM_COL32_G_SHIFT) | ((ImU32)(R)<<IM_COL32_R_SHIFT))
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#define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((ImU32)(G)<<IM_COL32_G_SHIFT) | ((ImU32)(R)<<IM_COL32_R_SHIFT))
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#define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF
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#define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF
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#define IM_COL32_BLACK IM_COL32(0,0,0,255) // Opaque black
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#define IM_COL32_BLACK IM_COL32(0,0,0,255) // Opaque black
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