diff --git a/backends/imgui_impl_opengl3.h b/backends/imgui_impl_opengl3.h index 98c9aca1..19f185b8 100644 --- a/backends/imgui_impl_opengl3.h +++ b/backends/imgui_impl_opengl3.h @@ -46,7 +46,7 @@ IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(); #endif #if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__)) #define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es" -#elif defined(__EMSCRIPTEN__) +#elif defined(__EMSCRIPTEN__) || defined(__amigaos4__) #define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100" #else // Otherwise imgui_impl_opengl3_loader.h will be used. diff --git a/backends/imgui_impl_sdl.cpp b/backends/imgui_impl_sdl.cpp index bed000be..5a52fc67 100644 --- a/backends/imgui_impl_sdl.cpp +++ b/backends/imgui_impl_sdl.cpp @@ -70,7 +70,7 @@ #include #endif -#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) +#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) && !defined(__amigaos4__) #define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 1 #else #define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 0 diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index dedad70e..1503ec26 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -79,6 +79,7 @@ Other Changes: - Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt()) from causing an assertion when closing the group. (#5181). - Misc: Fixed IsAnyItemHovered() returning false when using navigation. +- Misc: Allow redefining IM_COL32_XXX layout macros to facilitate use on big-endian systems. (#5190, #767, #844) - Misc: Added IMGUI_STB_SPRINTF_FILENAME to support custom path to stb_sprintf. (#5068, #2954) [@jakubtomsu] - Misc: Added constexpr to ImVec2/ImVec4 inline constructors. (#4995) [@Myriachan] - Misc: Updated stb_truetype.h from 1.20 to 1.26 (many fixes). (#5075) @@ -90,6 +91,7 @@ Other Changes: reported incorrectly on Linux/X11, due to a bug in GLFW. [@rokups] - Backends: SDL: Fixed dragging out viewport broken on some SDL setups. (#5012) [@rokups] - Backends: SDL: Added support for extra mouse buttons (SDL_BUTTON_X1/SDL_BUTTON_X2). (#5125) [@sgiurgiu] +- Backends: SDL, OpenGL3: Fixes to facilitate building on AmigaOS4. (#5190) [@afxgroup] - Backends: OSX: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key (#5128) [@thedmd] - Examples: Emscripten: Fix building for latest Emscripten specs. (#3632) diff --git a/imgui.h b/imgui.h index 9cc21e5a..77ab3ec4 100644 --- a/imgui.h +++ b/imgui.h @@ -2316,6 +2316,8 @@ struct ImGuiListClipper }; // Helpers macros to generate 32-bit encoded colors +// User can declare their own format by #defining the 5 _SHIFT/_MASK macros in their imconfig file. +#ifndef IM_COL32_R_SHIFT #ifdef IMGUI_USE_BGRA_PACKED_COLOR #define IM_COL32_R_SHIFT 16 #define IM_COL32_G_SHIFT 8 @@ -2329,6 +2331,7 @@ struct ImGuiListClipper #define IM_COL32_A_SHIFT 24 #define IM_COL32_A_MASK 0xFF000000 #endif +#endif #define IM_COL32(R,G,B,A) (((ImU32)(A)<