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(internals) Renamed FocusedWindow to NavWindow to match terminology of navigation branch
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@ -409,7 +409,7 @@ struct ImGuiContext
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ImVector<ImGuiWindow*> WindowsSortBuffer;
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ImVector<ImGuiWindow*> CurrentWindowStack;
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ImGuiWindow* CurrentWindow; // Being drawn into
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ImGuiWindow* FocusedWindow; // Will catch keyboard inputs
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ImGuiWindow* NavWindow; // Nav/focused window for navigation
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ImGuiWindow* HoveredWindow; // Will catch mouse inputs
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ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
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ImGuiID HoveredId; // Hovered widget
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@ -500,7 +500,7 @@ struct ImGuiContext
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FrameCount = 0;
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FrameCountEnded = FrameCountRendered = -1;
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CurrentWindow = NULL;
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FocusedWindow = NULL;
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NavWindow = NULL;
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HoveredWindow = NULL;
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HoveredRootWindow = NULL;
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HoveredId = 0;
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