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	(internals) Renamed FocusedWindow to NavWindow to match terminology of navigation branch
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		| @@ -409,7 +409,7 @@ struct ImGuiContext | ||||
|     ImVector<ImGuiWindow*>  WindowsSortBuffer; | ||||
|     ImVector<ImGuiWindow*>  CurrentWindowStack; | ||||
|     ImGuiWindow*            CurrentWindow;                      // Being drawn into | ||||
|     ImGuiWindow*            FocusedWindow;                      // Will catch keyboard inputs | ||||
|     ImGuiWindow*            NavWindow;                          // Nav/focused window for navigation | ||||
|     ImGuiWindow*            HoveredWindow;                      // Will catch mouse inputs | ||||
|     ImGuiWindow*            HoveredRootWindow;                  // Will catch mouse inputs (for focus/move only) | ||||
|     ImGuiID                 HoveredId;                          // Hovered widget | ||||
| @@ -500,7 +500,7 @@ struct ImGuiContext | ||||
|         FrameCount = 0; | ||||
|         FrameCountEnded = FrameCountRendered = -1; | ||||
|         CurrentWindow = NULL; | ||||
|         FocusedWindow = NULL; | ||||
|         NavWindow = NULL; | ||||
|         HoveredWindow = NULL; | ||||
|         HoveredRootWindow = NULL; | ||||
|         HoveredId = 0; | ||||
|   | ||||
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