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https://github.com/Drezil/imgui.git
synced 2024-12-18 06:06:35 +00:00
(internals) Renamed FocusedWindow to NavWindow to match terminology of navigation branch
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parent
2ad2190d47
commit
141339e4b7
36
imgui.cpp
36
imgui.cpp
@ -2317,8 +2317,8 @@ void ImGui::NewFrame()
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// Pressing TAB activate widget focus
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// NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus.
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if (g.ActiveId == 0 && g.FocusedWindow != NULL && g.FocusedWindow->Active && IsKeyPressedMap(ImGuiKey_Tab, false))
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g.FocusedWindow->FocusIdxTabRequestNext = 0;
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if (g.ActiveId == 0 && g.NavWindow != NULL && g.NavWindow->Active && IsKeyPressedMap(ImGuiKey_Tab, false))
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g.NavWindow->FocusIdxTabRequestNext = 0;
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// Mark all windows as not visible
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for (int i = 0; i != g.Windows.Size; i++)
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@ -2330,7 +2330,7 @@ void ImGui::NewFrame()
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}
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// Closing the focused window restore focus to the first active root window in descending z-order
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if (g.FocusedWindow && !g.FocusedWindow->WasActive)
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if (g.NavWindow && !g.NavWindow->WasActive)
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for (int i = g.Windows.Size-1; i >= 0; i--)
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if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
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{
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@ -2373,7 +2373,7 @@ void ImGui::Shutdown()
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g.WindowsSortBuffer.clear();
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g.CurrentWindow = NULL;
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g.CurrentWindowStack.clear();
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g.FocusedWindow = NULL;
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g.NavWindow = NULL;
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g.HoveredWindow = NULL;
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g.HoveredRootWindow = NULL;
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g.ActiveIdWindow = NULL;
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@ -2650,7 +2650,7 @@ void ImGui::EndFrame()
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// Click to focus window and start moving (after we're done with all our widgets)
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if (g.ActiveId == 0 && g.HoveredId == 0 && g.IO.MouseClicked[0])
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{
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if (!(g.FocusedWindow && !g.FocusedWindow->WasActive && g.FocusedWindow->Active)) // Unless we just made a popup appear
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if (!(g.NavWindow && !g.NavWindow->WasActive && g.NavWindow->Active)) // Unless we just made a popup appear
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{
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if (g.HoveredRootWindow != NULL)
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{
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@ -2662,7 +2662,7 @@ void ImGui::EndFrame()
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SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow);
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}
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}
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else if (g.FocusedWindow != NULL && GetFrontMostModalRootWindow() == NULL)
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else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)
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{
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// Clicking on void disable focus
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FocusWindow(NULL);
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@ -3437,7 +3437,7 @@ static void CloseInactivePopups()
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// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it.
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// Don't close our own child popup windows
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int n = 0;
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if (g.FocusedWindow)
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if (g.NavWindow)
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{
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for (n = 0; n < g.OpenPopupStack.Size; n++)
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{
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@ -3450,7 +3450,7 @@ static void CloseInactivePopups()
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bool has_focus = false;
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for (int m = n; m < g.OpenPopupStack.Size && !has_focus; m++)
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has_focus = (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == g.FocusedWindow->RootWindow);
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has_focus = (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == g.NavWindow->RootWindow);
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if (!has_focus)
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break;
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}
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@ -4260,7 +4260,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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// Title bar
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32((g.FocusedWindow && window->RootNonPopupWindow == g.FocusedWindow->RootNonPopupWindow) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
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window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32((g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
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// Menu bar
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if (flags & ImGuiWindowFlags_MenuBar)
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@ -4565,7 +4565,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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ImGuiContext& g = *GImGui;
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// Always mark the window we passed as focused. This is used for keyboard interactions such as tabbing.
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g.FocusedWindow = window;
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g.NavWindow = window;
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// Passing NULL allow to disable keyboard focus
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if (!window)
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@ -4876,19 +4876,19 @@ bool ImGui::IsWindowHovered()
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bool ImGui::IsWindowFocused()
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{
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ImGuiContext& g = *GImGui;
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return g.FocusedWindow == g.CurrentWindow;
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return g.NavWindow == g.CurrentWindow;
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}
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bool ImGui::IsRootWindowFocused()
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{
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ImGuiContext& g = *GImGui;
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return g.FocusedWindow == g.CurrentWindow->RootWindow;
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return g.NavWindow == g.CurrentWindow->RootWindow;
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}
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bool ImGui::IsRootWindowOrAnyChildFocused()
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{
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ImGuiContext& g = *GImGui;
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return g.FocusedWindow && g.FocusedWindow->RootWindow == g.CurrentWindow->RootWindow;
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return g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow->RootWindow;
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}
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bool ImGui::IsRootWindowOrAnyChildHovered()
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@ -5547,7 +5547,7 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window)
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// An active popup disable hovering on other windows (apart from its own children)
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// FIXME-OPT: This could be cached/stored within the window.
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ImGuiContext& g = *GImGui;
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if (ImGuiWindow* focused_window = g.FocusedWindow)
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if (ImGuiWindow* focused_window = g.NavWindow)
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if (ImGuiWindow* focused_root_window = focused_window->RootWindow)
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if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasActive && focused_root_window != window->RootWindow)
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return false;
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@ -8882,13 +8882,13 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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const ImGuiID id = window->GetID(label);
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImGuiWindow* backed_focused_window = g.FocusedWindow;
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ImGuiWindow* backed_focused_window = g.NavWindow;
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bool pressed;
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bool menu_is_open = IsPopupOpen(id);
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bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##menus"));
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if (menuset_is_open)
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g.FocusedWindow = window;
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g.NavWindow = window;
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// The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu (using FindBestPopupWindowPos).
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ImVec2 popup_pos, pos = window->DC.CursorPos;
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@ -8916,7 +8916,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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bool hovered = enabled && IsHovered(window->DC.LastItemRect, id);
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if (menuset_is_open)
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g.FocusedWindow = backed_focused_window;
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g.NavWindow = backed_focused_window;
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bool want_open = false, want_close = false;
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if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
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@ -10458,7 +10458,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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if (ImGui::TreeNode("Basic state"))
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{
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ImGui::Text("FocusedWindow: '%s'", g.FocusedWindow ? g.FocusedWindow->Name : "NULL");
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ImGui::Text("FocusedWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
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ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
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ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
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ImGui::Text("HoveredId: 0x%08X/0x%08X", g.HoveredId, g.HoveredIdPreviousFrame); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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@ -409,7 +409,7 @@ struct ImGuiContext
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ImVector<ImGuiWindow*> WindowsSortBuffer;
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ImVector<ImGuiWindow*> CurrentWindowStack;
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ImGuiWindow* CurrentWindow; // Being drawn into
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ImGuiWindow* FocusedWindow; // Will catch keyboard inputs
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ImGuiWindow* NavWindow; // Nav/focused window for navigation
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ImGuiWindow* HoveredWindow; // Will catch mouse inputs
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ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
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ImGuiID HoveredId; // Hovered widget
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@ -500,7 +500,7 @@ struct ImGuiContext
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FrameCount = 0;
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FrameCountEnded = FrameCountRendered = -1;
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CurrentWindow = NULL;
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FocusedWindow = NULL;
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NavWindow = NULL;
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HoveredWindow = NULL;
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HoveredRootWindow = NULL;
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HoveredId = 0;
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