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Internals: HoveredWindowUnderMovingWindow special handling for drag and drop of window without altering the _NoInputs window flag, which worked but messed up the IsWindowHovered() user-facing flags.
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@ -660,6 +660,7 @@ struct ImGuiContext
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ImGuiWindow* CurrentWindow; // Being drawn into
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ImGuiWindow* HoveredWindow; // Will catch mouse inputs
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ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
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ImGuiWindow* HoveredWindowUnderMovingWindow;
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ImGuiID HoveredId; // Hovered widget
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bool HoveredIdAllowOverlap;
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ImGuiID HoveredIdPreviousFrame;
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