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Internals: HoveredWindowUnderMovingWindow special handling for drag and drop of window without altering the _NoInputs window flag, which worked but messed up the IsWindowHovered() user-facing flags.
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7abf72ec78
commit
140ece0aeb
34
imgui.cpp
34
imgui.cpp
@ -2333,7 +2333,8 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFla
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// Filter by viewport
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if (window->Viewport != g.MouseRefViewport)
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return false;
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if (g.MovingWindow == NULL || window->RootWindow != g.MovingWindow->RootWindow)
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return false;
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return true;
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}
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@ -4140,11 +4141,11 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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ImGuiWindow* modal_window = GetFrontMostPopupModal();
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if (modal_window)
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if (g.HoveredRootWindow && !IsWindowChildOf(g.HoveredRootWindow, modal_window))
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g.HoveredRootWindow = g.HoveredWindow = NULL;
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g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
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// Disabled mouse?
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if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse)
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g.HoveredWindow = g.HoveredRootWindow = NULL;
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g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
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// We track click ownership. When clicked outside of a window the click is owned by the application and won't report hovering nor request capture even while dragging over our windows afterward.
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int mouse_earliest_button_down = -1;
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@ -4164,7 +4165,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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// FIXME: For patterns of drag and drop across OS windows, we may need to rework/remove this test (first committed 311c0ca9 on 2015/02)
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const bool mouse_dragging_extern_payload = g.DragDropActive && (g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) != 0;
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if (!mouse_avail_to_imgui && !mouse_dragging_extern_payload)
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g.HoveredWindow = g.HoveredRootWindow = NULL;
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g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
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// Update io.WantCaptureMouse for the user application (true = dispatch mouse info to imgui, false = dispatch mouse info to imgui + app)
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if (g.WantCaptureMouseNextFrame != -1)
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@ -4336,9 +4337,12 @@ void ImGui::NewFrame()
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g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame);
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g.IO.Framerate = (g.FramerateSecPerFrameAccum > 0.0f) ? (1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame))) : FLT_MAX;
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// Find hovered window
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// (needs to be before UpdateMovingWindow so we fill HoveredWindowUnderMovingWindow on the mouse release frame)
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UpdateHoveredWindowAndCaptureFlags();
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// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering)
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UpdateMovingWindow();
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UpdateHoveredWindowAndCaptureFlags();
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// Background darkening/whitening
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if (GetFrontMostPopupModal() != NULL || g.NavWindowingTarget != NULL)
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@ -4567,8 +4571,7 @@ void ImGui::Shutdown(ImGuiContext* context)
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g.CurrentWindowStack.clear();
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g.WindowsById.Clear();
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g.NavWindow = NULL;
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g.HoveredWindow = NULL;
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g.HoveredRootWindow = NULL;
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g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
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g.ActiveIdWindow = g.ActiveIdPreviousFrameWindow = NULL;
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g.MovingWindow = NULL;
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g.ColorModifiers.clear();
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@ -5527,16 +5530,18 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
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}
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// Find window given position, search front-to-back
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// FIXME: Note that we have a lag here because WindowRectClipped is updated in Begin() so windows moved by user via SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window thankfully isn't affected.
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// FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programatically with SetWindowPos() and not SetNextWindowPos()
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// will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window isn't affected.
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static void FindHoveredWindow()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* hovered_window = NULL;
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ImGuiWindow* hovered_window_ignoring_moving_window = NULL;
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if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs))
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hovered_window = g.MovingWindow;
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for (int i = g.Windows.Size - 1; i >= 0 && hovered_window == NULL; i--)
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for (int i = g.Windows.Size - 1; i >= 0; i--)
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{
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ImGuiWindow* window = g.Windows[i];
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if (!window->Active)
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@ -5553,14 +5558,16 @@ static void FindHoveredWindow()
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{
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if (hovered_window == NULL)
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hovered_window = window;
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if (hovered_window)
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if (hovered_window_ignoring_moving_window == NULL && (!g.MovingWindow || window->RootWindow != g.MovingWindow->RootWindow))
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hovered_window_ignoring_moving_window = window;
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if (hovered_window && hovered_window_ignoring_moving_window)
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break;
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}
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}
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g.HoveredWindow = hovered_window;
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g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
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g.HoveredWindowUnderMovingWindow = hovered_window_ignoring_moving_window;
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}
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// Test if mouse cursor is hovering given rectangle
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@ -14685,7 +14692,7 @@ bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id)
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return false;
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ImGuiWindow* window = g.CurrentWindow;
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if (g.HoveredWindow == NULL || window->RootWindow != g.HoveredWindow->RootWindow)
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if (g.HoveredWindowUnderMovingWindow == NULL || window->RootWindow != g.HoveredWindowUnderMovingWindow->RootWindow)
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return false;
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IM_ASSERT(id != 0);
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if (!IsMouseHoveringRect(bb.Min, bb.Max) || (id == g.DragDropPayload.SourceId))
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@ -14711,7 +14718,7 @@ bool ImGui::BeginDragDropTarget()
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ImGuiWindow* window = g.CurrentWindow;
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if (!(window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect))
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return false;
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if (g.HoveredWindow == NULL || window->RootWindow != g.HoveredWindow->RootWindow)
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if (g.HoveredWindowUnderMovingWindow == NULL || window->RootWindow != g.HoveredWindowUnderMovingWindow->RootWindow)
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return false;
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const ImRect& display_rect = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? window->DC.LastItemDisplayRect : window->DC.LastItemRect;
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@ -15128,6 +15135,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
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ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
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ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
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ImGui::Text("HoveredWindowUnderMovingWindow: '%s'", g.HoveredWindowUnderMovingWindow ? g.HoveredWindowUnderMovingWindow->Name : "NULL");
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ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]);
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ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
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@ -660,6 +660,7 @@ struct ImGuiContext
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ImGuiWindow* CurrentWindow; // Being drawn into
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ImGuiWindow* HoveredWindow; // Will catch mouse inputs
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ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
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ImGuiWindow* HoveredWindowUnderMovingWindow;
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ImGuiID HoveredId; // Hovered widget
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bool HoveredIdAllowOverlap;
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ImGuiID HoveredIdPreviousFrame;
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