mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-06 04:58:47 +02:00
Merged a bunch of small inconsequential things from my work branch, to reduce the diff noise.
This commit is contained in:
25
imgui.cpp
25
imgui.cpp
@ -705,13 +705,13 @@ static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos);
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static ImGuiWindow* FindHoveredWindow();
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window);
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static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_render_list, ImDrawList* draw_list);
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static void AddWindowToDrawData(ImVector<ImDrawList*>* out_render_list, ImGuiWindow* window);
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static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
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static void AddWindowToDrawData(ImVector<ImDrawList*>* out_list, ImGuiWindow* window);
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static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, ImGuiWindow* window);
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static ImGuiWindowSettings* AddWindowSettings(const char* name);
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@ -857,10 +857,10 @@ ImGuiIO::ImGuiIO()
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// Settings
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DisplaySize = ImVec2(-1.0f, -1.0f);
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DeltaTime = 1.0f/60.0f;
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NavFlags = 0x00;
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IniSavingRate = 5.0f;
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IniFilename = "imgui.ini";
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LogFilename = "imgui_log.txt";
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NavFlags = 0x00;
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MouseDoubleClickTime = 0.30f;
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MouseDoubleClickMaxDist = 6.0f;
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for (int i = 0; i < ImGuiKey_COUNT; i++)
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@ -2664,7 +2664,8 @@ ImGuiStyle& ImGui::GetStyle()
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// Same value as passed to the old io.RenderDrawListsFn function. Valid after Render() and until the next call to NewFrame()
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ImDrawData* ImGui::GetDrawData()
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{
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return GImGui->DrawData.Valid ? &GImGui->DrawData : NULL;
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ImGuiContext& g = *GImGui;
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return g.DrawData.Valid ? &g.DrawData : NULL;
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}
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float ImGui::GetTime()
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@ -3415,7 +3416,7 @@ void ImGui::NewFrame()
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// - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow.
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// - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point.
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// - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms.
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g.HoveredWindow = (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs)) ? g.MovingWindow : FindHoveredWindow(g.IO.MousePos);
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g.HoveredWindow = (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs)) ? g.MovingWindow : FindHoveredWindow();
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g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
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ImGuiWindow* modal_window = GetFrontMostModalRootWindow();
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@ -3633,6 +3634,7 @@ void ImGui::Shutdown(ImGuiContext* context)
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SaveIniSettingsToDisk(g.IO.IniFilename);
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// Clear everything else
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for (int i = 0; i < g.Windows.Size; i++)
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IM_DELETE(g.Windows[i]);
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g.Windows.clear();
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@ -4445,7 +4447,7 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
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// Find window given position, search front-to-back
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// FIXME: Note that we have a lag here because WindowRectClipped is updated in Begin() so windows moved by user via SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window thankfully isn't affected.
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos)
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static ImGuiWindow* FindHoveredWindow()
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{
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ImGuiContext& g = *GImGui;
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for (int i = g.Windows.Size - 1; i >= 0; i--)
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@ -4458,7 +4460,7 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos)
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// Using the clipped AABB, a child window will typically be clipped by its parent (not always)
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ImRect bb(window->WindowRectClipped.Min - g.Style.TouchExtraPadding, window->WindowRectClipped.Max + g.Style.TouchExtraPadding);
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if (bb.Contains(pos))
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if (bb.Contains(g.IO.MousePos))
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return window;
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}
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return NULL;
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@ -6209,14 +6211,13 @@ void ImGui::End()
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if (window->DC.ColumnsSet != NULL)
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EndColumns();
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PopClipRect(); // inner window clip rectangle
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PopClipRect(); // Inner window clip rectangle
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// Stop logging
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if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging
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LogFinish();
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// Pop
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// NB: we don't clear 'window->RootWindow'. The pointer is allowed to live until the next call to Begin().
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// Pop from window stack
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g.CurrentWindowStack.pop_back();
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if (window->Flags & ImGuiWindowFlags_Popup)
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g.CurrentPopupStack.pop_back();
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@ -13125,7 +13126,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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return;
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}
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ImDrawList* overlay_draw_list = &GImGui->OverlayDrawList; // Render additional visuals into the top-most draw list
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ImDrawList* overlay_draw_list = ImGui::GetOverlayDrawList(); // Render additional visuals into the top-most draw list
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if (window && ImGui::IsItemHovered())
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overlay_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
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if (!node_open)
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