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Internals: Selectable: Added ImGuiSelectableFlags_AllowItemOverlap in imgui_internal.h (~ #684, #2341)
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@ -344,7 +344,8 @@ enum ImGuiSelectableFlagsPrivate_
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ImGuiSelectableFlags_NoHoldingActiveID = 1 << 10,
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ImGuiSelectableFlags_PressedOnClick = 1 << 11,
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ImGuiSelectableFlags_PressedOnRelease = 1 << 12,
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 13
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 13,
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ImGuiSelectableFlags_AllowItemOverlap = 1 << 14
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};
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enum ImGuiSeparatorFlags_
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@ -5308,6 +5308,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (flags & ImGuiSelectableFlags_PressedOnRelease) button_flags |= ImGuiButtonFlags_PressedOnRelease;
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if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
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if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick;
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if (flags & ImGuiSelectableFlags_AllowItemOverlap) button_flags |= ImGuiButtonFlags_AllowItemOverlap;
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if (flags & ImGuiSelectableFlags_Disabled)
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selected = false;
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@ -5323,6 +5325,9 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (pressed)
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MarkItemEdited(id);
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if (flags & ImGuiSelectableFlags_AllowItemOverlap)
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SetItemAllowOverlap();
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// Render
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if (hovered || selected)
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{
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