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https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Fix PushFocusScopeID() + using shared stack. Renamed GetFocusScopeID() to GetFocusedFocusScope() - the two existing functions name are very error prone.
This commit is contained in:
21
imgui.cpp
21
imgui.cpp
@ -5962,7 +5962,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext;
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window->DC.NavLayerActiveMaskNext = 0x00;
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window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0; // -V595
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window->DC.NavHideHighlightOneFrame = false;
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window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f);
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@ -6030,12 +6029,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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SetCurrentWindow(window);
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}
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window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0; // -V595
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PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true);
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// Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused)
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if (first_begin_of_the_frame)
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window->WriteAccessed = false;
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window->WriteAccessed = false;
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window->BeginCount++;
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g.NextWindowData.ClearFlags();
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@ -6651,14 +6650,11 @@ void ImGui::ActivateItem(ImGuiID id)
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g.NavNextActivateId = id;
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}
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// FIXME: this is storing in same stack as IDStack, so Push/Pop mismatch will be reported there. Maybe play nice and a separate in-context stack.
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void ImGui::PushFocusScope(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiID top_most_id = window->IDStack.back();
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window->IDStack.push_back(window->DC.NavFocusScopeIdCurrent);
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window->IDStack.push_back(top_most_id);
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g.FocusScopeStack.push_back(window->DC.NavFocusScopeIdCurrent);
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window->DC.NavFocusScopeIdCurrent = id;
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}
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@ -6666,10 +6662,9 @@ void ImGui::PopFocusScope()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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window->DC.NavFocusScopeIdCurrent = window->IDStack.back();
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window->IDStack.pop_back();
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IM_ASSERT(window->IDStack.Size > 1); // Too many PopID or PopFocusScope (or could be popping in a wrong/different window?)
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window->IDStack.pop_back();
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IM_ASSERT(g.FocusScopeStack.Size > 0); // Too many PopFocusScope() ?
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window->DC.NavFocusScopeIdCurrent = g.FocusScopeStack.back();
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g.FocusScopeStack.pop_back();
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}
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void ImGui::SetKeyboardFocusHere(int offset)
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@ -6768,7 +6763,7 @@ ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGuiID seed)
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void ImGui::PopID()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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IM_ASSERT(window->IDStack.Size > 1); // Too many PopID or PopFocusScope (or could be popping in a wrong/different window?)
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IM_ASSERT(window->IDStack.Size > 1); // Too many PopID(), or could be popping in a wrong/different window?
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window->IDStack.pop_back();
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}
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