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Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
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@ -4004,7 +4004,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (state->SelectedAllMouseLock && !io.MouseDown[0])
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state->SelectedAllMouseLock = false;
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// It is ill-defined whether the back-end needs to send a \t character when pressing the TAB keys.
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// It is ill-defined whether the backend needs to send a \t character when pressing the TAB keys.
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// Win32 and GLFW naturally do it but not SDL.
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const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper);
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if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !ignore_char_inputs && !io.KeyShift && !is_readonly)
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