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Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
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@ -22,7 +22,7 @@ static void glfw_error_callback(int error, const char* description)
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int main(int, char**)
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{
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// Setup Dear ImGui binding
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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@ -62,6 +62,7 @@ int main(int, char**)
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id <MTLDevice> device = MTLCreateSystemDefaultDevice();;
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id <MTLCommandQueue> commandQueue = [device newCommandQueue];
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplMetal_Init(device);
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