mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
Rearrange header comments to find enums easily + fixed inconsistent sorting.
This commit is contained in:
parent
7011d87bf8
commit
102d5e6de6
@ -7182,7 +7182,7 @@ void ImGui::PopTextWrapPos()
|
||||
void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiColMod backup;
|
||||
ImGuiColorMod backup;
|
||||
backup.Col = idx;
|
||||
backup.BackupValue = g.Style.Colors[idx];
|
||||
g.ColorModifiers.push_back(backup);
|
||||
@ -7192,7 +7192,7 @@ void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col)
|
||||
void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiColMod backup;
|
||||
ImGuiColorMod backup;
|
||||
backup.Col = idx;
|
||||
backup.BackupValue = g.Style.Colors[idx];
|
||||
g.ColorModifiers.push_back(backup);
|
||||
@ -7204,7 +7204,7 @@ void ImGui::PopStyleColor(int count)
|
||||
ImGuiContext& g = *GImGui;
|
||||
while (count > 0)
|
||||
{
|
||||
ImGuiColMod& backup = g.ColorModifiers.back();
|
||||
ImGuiColorMod& backup = g.ColorModifiers.back();
|
||||
g.Style.Colors[backup.Col] = backup.BackupValue;
|
||||
g.ColorModifiers.pop_back();
|
||||
count--;
|
||||
|
78
imgui.h
78
imgui.h
@ -33,7 +33,7 @@
|
||||
#define IMGUI_API
|
||||
#endif
|
||||
#ifndef IMGUI_IMPL_API
|
||||
#define IMGUI_IMPL_API IMGUI_API
|
||||
#define IMGUI_IMPL_API IMGUI_API
|
||||
#endif
|
||||
|
||||
// Helpers
|
||||
@ -70,48 +70,48 @@ struct ImFont; // Runtime data for a single font within a p
|
||||
struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader
|
||||
struct ImFontConfig; // Configuration data when adding a font or merging fonts
|
||||
struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*obsolete* please avoid using)
|
||||
struct ImGuiIO; // Main configuration and I/O between your application and ImGui
|
||||
struct ImGuiInputTextCallbackData; // Shared state of ImGui::InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
|
||||
struct ImGuiOnceUponAFrame; // Simple helper for running a block of code not more than once a frame, used by IMGUI_ONCE_UPON_A_FRAME macro
|
||||
struct ImGuiStorage; // Simple custom key value storage
|
||||
struct ImGuiStyle; // Runtime data for styling/colors
|
||||
struct ImGuiTextFilter; // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
|
||||
struct ImGuiTextBuffer; // Text buffer for logging/accumulating text
|
||||
struct ImGuiSizeCallbackData; // Structure used to constraint window size in custom ways when using custom ImGuiSizeCallback (rare/advanced use)
|
||||
struct ImGuiListClipper; // Helper to manually clip large list of items
|
||||
struct ImGuiPayload; // User data payload for drag and drop operations
|
||||
struct ImGuiContext; // ImGui context (opaque)
|
||||
#ifndef ImTextureID
|
||||
typedef void* ImTextureID; // User data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
|
||||
#endif
|
||||
struct ImGuiContext; // ImGui context (opaque)
|
||||
struct ImGuiIO; // Main configuration and I/O between your application and ImGui
|
||||
struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
|
||||
struct ImGuiListClipper; // Helper to manually clip large list of items
|
||||
struct ImGuiOnceUponAFrame; // Helper for running a block of code not more than once a frame, used by IMGUI_ONCE_UPON_A_FRAME macro
|
||||
struct ImGuiPayload; // User data payload for drag and drop operations
|
||||
struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use)
|
||||
struct ImGuiStorage; // Helper for key->value storage
|
||||
struct ImGuiStyle; // Runtime data for styling/colors
|
||||
struct ImGuiTextFilter; // Helper to parse and apply text filters (e.g. "aaaaa[,bbbb][,ccccc]")
|
||||
struct ImGuiTextBuffer; // Helper to hold and append into a text buffer (~string builder)
|
||||
|
||||
// Typedefs and Enumerations (declared as int for compatibility with old C++ and to not pollute the top of this file)
|
||||
// Use your programming IDE "Go to definition" facility on the names of the right-most columns to find the actual flags/enum lists.
|
||||
// Typedefs and Enums/Flags (declared as int for compatibility with old C++, to allow using as flags and to not pollute the top of this file)
|
||||
// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
|
||||
typedef unsigned int ImGuiID; // Unique ID used by widgets (typically hashed from a stack of string)
|
||||
typedef unsigned short ImWchar; // Character for keyboard input/display
|
||||
typedef int ImGuiCol; // enum: a color identifier for styling // enum ImGuiCol_
|
||||
typedef int ImGuiDataType; // enum: a primary data type // enum ImGuiDataType_
|
||||
typedef int ImGuiDir; // enum: a cardinal direction // enum ImGuiDir_
|
||||
typedef int ImGuiCond; // enum: a condition for Set*() // enum ImGuiCond_
|
||||
typedef int ImGuiKey; // enum: a key identifier (ImGui-side enum) // enum ImGuiKey_
|
||||
typedef int ImGuiNavInput; // enum: an input identifier for navigation // enum ImGuiNavInput_
|
||||
typedef int ImGuiMouseCursor; // enum: a mouse cursor identifier // enum ImGuiMouseCursor_
|
||||
typedef int ImGuiStyleVar; // enum: a variable identifier for styling // enum ImGuiStyleVar_
|
||||
typedef int ImDrawCornerFlags; // flags: for ImDrawList::AddRect*() etc. // enum ImDrawCornerFlags_
|
||||
typedef int ImDrawListFlags; // flags: for ImDrawList // enum ImDrawListFlags_
|
||||
typedef int ImFontAtlasFlags; // flags: for ImFontAtlas // enum ImFontAtlasFlags_
|
||||
typedef int ImGuiBackendFlags; // flags: for io.BackendFlags // enum ImGuiBackendFlags_
|
||||
typedef int ImGuiColorEditFlags; // flags: for ColorEdit*(), ColorPicker*() // enum ImGuiColorEditFlags_
|
||||
typedef int ImGuiColumnsFlags; // flags: for *Columns*() // enum ImGuiColumnsFlags_
|
||||
typedef int ImGuiConfigFlags; // flags: for io.ConfigFlags // enum ImGuiConfigFlags_
|
||||
typedef int ImGuiComboFlags; // flags: for BeginCombo() // enum ImGuiComboFlags_
|
||||
typedef int ImGuiDragDropFlags; // flags: for *DragDrop*() // enum ImGuiDragDropFlags_
|
||||
typedef int ImGuiFocusedFlags; // flags: for IsWindowFocused() // enum ImGuiFocusedFlags_
|
||||
typedef int ImGuiHoveredFlags; // flags: for IsItemHovered() etc. // enum ImGuiHoveredFlags_
|
||||
typedef int ImGuiInputTextFlags; // flags: for InputText*() // enum ImGuiInputTextFlags_
|
||||
typedef int ImGuiSelectableFlags; // flags: for Selectable() // enum ImGuiSelectableFlags_
|
||||
typedef int ImGuiTreeNodeFlags; // flags: for TreeNode*(),CollapsingHeader()// enum ImGuiTreeNodeFlags_
|
||||
typedef int ImGuiWindowFlags; // flags: for Begin*() // enum ImGuiWindowFlags_
|
||||
typedef int ImGuiCol; // -> enum ImGuiCol_ // Enum: A color identifier for styling
|
||||
typedef int ImGuiCond; // -> enum ImGuiCond_ // Enum: A condition for Set*()
|
||||
typedef int ImGuiDataType; // -> enum ImGuiDataType_ // Enum: A primary data type
|
||||
typedef int ImGuiDir; // -> enum ImGuiDir_ // Enum: A cardinal direction
|
||||
typedef int ImGuiKey; // -> enum ImGuiKey_ // Enum: A key identifier (ImGui-side enum)
|
||||
typedef int ImGuiNavInput; // -> enum ImGuiNavInput_ // Enum: An input identifier for navigation
|
||||
typedef int ImGuiMouseCursor; // -> enum ImGuiMouseCursor_ // Enum: A mouse cursor identifier
|
||||
typedef int ImGuiStyleVar; // -> enum ImGuiStyleVar_ // Enum: A variable identifier for styling
|
||||
typedef int ImDrawCornerFlags; // -> enum ImDrawCornerFlags_ // Flags: for ImDrawList::AddRect*() etc.
|
||||
typedef int ImDrawListFlags; // -> enum ImDrawListFlags_ // Flags: for ImDrawList
|
||||
typedef int ImFontAtlasFlags; // -> enum ImFontAtlasFlags_ // Flags: for ImFontAtlas
|
||||
typedef int ImGuiBackendFlags; // -> enum ImGuiBackendFlags_ // Flags: for io.BackendFlags
|
||||
typedef int ImGuiColorEditFlags; // -> enum ImGuiColorEditFlags_ // Flags: for ColorEdit*(), ColorPicker*()
|
||||
typedef int ImGuiColumnsFlags; // -> enum ImGuiColumnsFlags_ // Flags: for Columns(), BeginColumns()
|
||||
typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags
|
||||
typedef int ImGuiComboFlags; // -> enum ImGuiComboFlags_ // Flags: for BeginCombo()
|
||||
typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: for *DragDrop*()
|
||||
typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: for IsWindowFocused()
|
||||
typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc.
|
||||
typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText*()
|
||||
typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable()
|
||||
typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: for TreeNode*(),CollapsingHeader()
|
||||
typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin*()
|
||||
typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data);
|
||||
typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
|
||||
|
||||
@ -1067,7 +1067,7 @@ struct ImGuiStyle
|
||||
IMGUI_API void ScaleAllSizes(float scale_factor);
|
||||
};
|
||||
|
||||
// This is where your app communicate with ImGui. Access via ImGui::GetIO().
|
||||
// This is where your app communicate with Dear ImGui. Access via ImGui::GetIO().
|
||||
// Read 'Programmer guide' section in .cpp file for general usage.
|
||||
struct ImGuiIO
|
||||
{
|
||||
@ -1367,7 +1367,7 @@ struct ImGuiTextBuffer
|
||||
IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2);
|
||||
};
|
||||
|
||||
// Helper: Simple Key->value storage
|
||||
// Helper: key->value storage
|
||||
// Typically you don't have to worry about this since a storage is held within each Window.
|
||||
// We use it to e.g. store collapse state for a tree (Int 0/1)
|
||||
// This is optimized for efficient lookup (dichotomy into a contiguous buffer) and rare insertion (typically tied to user interactions aka max once a frame)
|
||||
|
@ -36,7 +36,7 @@
|
||||
struct ImRect; // An axis-aligned rectangle (2 points)
|
||||
struct ImDrawDataBuilder; // Helper to build a ImDrawData instance
|
||||
struct ImDrawListSharedData; // Data shared between all ImDrawList instances
|
||||
struct ImGuiColMod; // Stacked color modifier, backup of modified data so we can restore it
|
||||
struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it
|
||||
struct ImGuiColumnData; // Storage data for a single column
|
||||
struct ImGuiColumnsSet; // Storage data for a columns set
|
||||
struct ImGuiContext; // Main imgui context
|
||||
@ -47,21 +47,22 @@ struct ImGuiMenuColumns; // Simple column measurement, currently used
|
||||
struct ImGuiNavMoveResult; // Result of a directional navigation move query result
|
||||
struct ImGuiNextWindowData; // Storage for SetNexWindow** functions
|
||||
struct ImGuiPopupRef; // Storage for current popup stack
|
||||
struct ImGuiSettingsHandler;
|
||||
struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
|
||||
struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
|
||||
struct ImGuiWindow; // Storage for one window
|
||||
struct ImGuiWindowTempData; // Temporary storage for one, that's the data which in theory we could ditch at the end of the frame
|
||||
struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
|
||||
struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session)
|
||||
|
||||
typedef int ImGuiLayoutType; // enum: horizontal or vertical // enum ImGuiLayoutType_
|
||||
typedef int ImGuiButtonFlags; // flags: for ButtonEx(), ButtonBehavior() // enum ImGuiButtonFlags_
|
||||
typedef int ImGuiItemFlags; // flags: for PushItemFlag() // enum ImGuiItemFlags_
|
||||
typedef int ImGuiItemStatusFlags; // flags: storage for DC.LastItemXXX // enum ImGuiItemStatusFlags_
|
||||
typedef int ImGuiNavHighlightFlags; // flags: for RenderNavHighlight() // enum ImGuiNavHighlightFlags_
|
||||
typedef int ImGuiNavDirSourceFlags; // flags: for GetNavInputAmount2d() // enum ImGuiNavDirSourceFlags_
|
||||
typedef int ImGuiNavMoveFlags; // flags: for navigation requests // enum ImGuiNavMoveFlags_
|
||||
typedef int ImGuiSeparatorFlags; // flags: for Separator() - internal // enum ImGuiSeparatorFlags_
|
||||
typedef int ImGuiSliderFlags; // flags: for SliderBehavior() // enum ImGuiSliderFlags_
|
||||
// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
|
||||
typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
|
||||
typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior()
|
||||
typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
|
||||
typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
|
||||
typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
|
||||
typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d()
|
||||
typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
|
||||
typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for Separator() - internal
|
||||
typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior()
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// STB libraries
|
||||
@ -383,7 +384,7 @@ struct IMGUI_API ImRect
|
||||
};
|
||||
|
||||
// Stacked color modifier, backup of modified data so we can restore it
|
||||
struct ImGuiColMod
|
||||
struct ImGuiColorMod
|
||||
{
|
||||
ImGuiCol Col;
|
||||
ImVec4 BackupValue;
|
||||
@ -658,7 +659,7 @@ struct ImGuiContext
|
||||
ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
|
||||
float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
|
||||
ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
|
||||
ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
|
||||
ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
|
||||
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
|
||||
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
|
||||
ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
|
||||
|
Loading…
Reference in New Issue
Block a user