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Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
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@ -22,6 +22,7 @@
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// CHANGELOG
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// (minor and older changes stripped away, please see git history for details)
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// 2023-11-08: OpenGL: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1", accomodating for NetBSD systems having only "libGL.so.3" available. (#6983)
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// 2023-10-05: OpenGL: Rename symbols in our internal loader so that LTO compilation with another copy of gl3w is possible. (#6875, #6668, #4445)
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// 2023-10-05: OpenGL: Rename symbols in our internal loader so that LTO compilation with another copy of gl3w is possible. (#6875, #6668, #4445)
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// 2023-06-20: OpenGL: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333)
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// 2023-06-20: OpenGL: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333)
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// 2023-05-09: OpenGL: Support for glBindSampler() backup/restore on ES3. (#6375)
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// 2023-05-09: OpenGL: Support for glBindSampler() backup/restore on ES3. (#6375)
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@ -666,7 +666,8 @@ static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
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static int open_libgl(void)
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static int open_libgl(void)
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{
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{
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libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
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// While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983
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libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL);
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if (!libgl)
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if (!libgl)
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return GL3W_ERROR_LIBRARY_OPEN;
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return GL3W_ERROR_LIBRARY_OPEN;
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*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
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*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
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@ -218,6 +218,8 @@ Other changes:
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doesn't emit it (same behavior as GLFW/SDL). (#6859) [@thedmd, @SuperWangKai]
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doesn't emit it (same behavior as GLFW/SDL). (#6859) [@thedmd, @SuperWangKai]
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- Backends: OpenGL3: rename symbols in our internal loader so that LTO compilation with another
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- Backends: OpenGL3: rename symbols in our internal loader so that LTO compilation with another
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copy of gl3w becomes possible. (#6875, #6668, #4445) [@nicolasnoble]
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copy of gl3w becomes possible. (#6875, #6668, #4445) [@nicolasnoble]
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- Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead
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of "libGL.so.1", accomodating for NetBSD systems having only "libGL.so.3" available. (#6983)
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- Backends: OSX: Added support for F13 to F20 function keys. Support mapping F13 to PrintScreen. (#6891)
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- Backends: OSX: Added support for F13 to F20 function keys. Support mapping F13 to PrintScreen. (#6891)
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- Internals: Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861)
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- Internals: Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861)
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