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	Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
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		| @@ -22,6 +22,7 @@ | |||||||
|  |  | ||||||
| // CHANGELOG | // CHANGELOG | ||||||
| // (minor and older changes stripped away, please see git history for details) | // (minor and older changes stripped away, please see git history for details) | ||||||
|  | //  2023-11-08: OpenGL: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1", accomodating for NetBSD systems having only "libGL.so.3" available. (#6983) | ||||||
| //  2023-10-05: OpenGL: Rename symbols in our internal loader so that LTO compilation with another copy of gl3w is possible. (#6875, #6668, #4445) | //  2023-10-05: OpenGL: Rename symbols in our internal loader so that LTO compilation with another copy of gl3w is possible. (#6875, #6668, #4445) | ||||||
| //  2023-06-20: OpenGL: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333) | //  2023-06-20: OpenGL: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333) | ||||||
| //  2023-05-09: OpenGL: Support for glBindSampler() backup/restore on ES3. (#6375) | //  2023-05-09: OpenGL: Support for glBindSampler() backup/restore on ES3. (#6375) | ||||||
|   | |||||||
| @@ -666,7 +666,8 @@ static GL3WglProc (*glx_get_proc_address)(const GLubyte *); | |||||||
|  |  | ||||||
| static int open_libgl(void) | static int open_libgl(void) | ||||||
| { | { | ||||||
|     libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL); |     // While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983 | ||||||
|  |     libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL); | ||||||
|     if (!libgl) |     if (!libgl) | ||||||
|         return GL3W_ERROR_LIBRARY_OPEN; |         return GL3W_ERROR_LIBRARY_OPEN; | ||||||
|     *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB"); |     *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB"); | ||||||
|   | |||||||
| @@ -218,6 +218,8 @@ Other changes: | |||||||
|   doesn't emit it (same behavior as GLFW/SDL). (#6859) [@thedmd, @SuperWangKai] |   doesn't emit it (same behavior as GLFW/SDL). (#6859) [@thedmd, @SuperWangKai] | ||||||
| - Backends: OpenGL3: rename symbols in our internal loader so that LTO compilation with another | - Backends: OpenGL3: rename symbols in our internal loader so that LTO compilation with another | ||||||
|   copy of gl3w becomes possible. (#6875, #6668, #4445) [@nicolasnoble] |   copy of gl3w becomes possible. (#6875, #6668, #4445) [@nicolasnoble] | ||||||
|  | - Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead | ||||||
|  |   of "libGL.so.1", accomodating for NetBSD systems having only "libGL.so.3" available. (#6983) | ||||||
| - Backends: OSX: Added support for F13 to F20 function keys. Support mapping F13 to PrintScreen. (#6891) | - Backends: OSX: Added support for F13 to F20 function keys. Support mapping F13 to PrintScreen. (#6891) | ||||||
| - Internals: Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861) | - Internals: Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861) | ||||||
|  |  | ||||||
|   | |||||||
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