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Comments, FAQ update.
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@ -1391,7 +1391,7 @@ void ImFontAtlas::ClearInputData()
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ConfigData[i].FontData = NULL;
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}
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// When clearing this we lose access to the font name and other information used to build the font.
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// When clearing this we lose access to the font name and other information used to build the font.
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for (int i = 0; i < Fonts.Size; i++)
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if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
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{
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