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							| @@ -36,7 +36,7 @@ struct ImGuiStorage; | ||||
| struct ImGuiStyle; | ||||
|  | ||||
| typedef unsigned int ImU32; | ||||
| typedef unsigned short ImWchar;     // character for display | ||||
| typedef unsigned short ImWchar;     // character for keyboard input/display | ||||
| typedef void* ImTextureID;          // user data to refer to a texture (e.g. store your texture handle/id) | ||||
| typedef ImU32 ImGuiID;              // unique ID used by widgets (typically hashed from a stack of string) | ||||
| typedef int ImGuiCol;               // enum ImGuiCol_ | ||||
| @@ -80,9 +80,9 @@ namespace ImGui | ||||
|     IMGUI_API void        MemFree(void* ptr); | ||||
| } | ||||
|  | ||||
| // std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).  | ||||
| // Lightweight std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).  | ||||
| // Use '#define ImVector std::vector' if you want to use the STL type or your own type. | ||||
| // Our implementation does NOT call c++ constructors! because the data types we use don't need them (but that could be added as well). Only provide the minimum functionalities we need. | ||||
| // Our implementation does NOT call c++ constructors because we don't use them in ImGui. Don't use this class as a straight std::vector replacement in your code! | ||||
| #ifndef ImVector | ||||
| template<typename T> | ||||
| class ImVector | ||||
| @@ -144,8 +144,11 @@ public: | ||||
| // - struct ImGuiTextFilter             // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" | ||||
| // - struct ImGuiTextBuffer             // Text buffer for logging/accumulating text | ||||
| // - struct ImGuiStorage                // Custom key value storage (if you need to alter open/close states manually) | ||||
| // - struct ImGuiTextEditCallbackData   // Shared state of ImGui::InputText() when using custom callbacks | ||||
| // - struct ImColor                     // Helper functions to created packed 32-bit RGBA color values  | ||||
| // - struct ImDrawList                  // Draw command list | ||||
| // - struct ImFont                      // TTF font loader, bake glyphs into bitmap | ||||
| // - struct ImFontAtlas                 // Bake multiple fonts into a single texture, TTF font loader, bake glyphs into bitmap | ||||
| // - struct ImFont                      // Single font | ||||
|  | ||||
| // ImGui end-user API | ||||
| // In a namespace so that user can add extra functions in a separate file (e.g. Value() helpers for your vector or common types) | ||||
|   | ||||
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