mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-24 00:26:36 +00:00
Comments about child menu positioning (#1086)
This commit is contained in:
parent
4b125e7d5c
commit
0e1950f7d6
@ -4121,12 +4121,15 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
|
||||
}
|
||||
else if (flags & ImGuiWindowFlags_ChildMenu)
|
||||
{
|
||||
// Child menus typically request _any_ position within the parent menu item, and then our FindBestPopupWindowPos() function will move the new menu outside the parent bounds.
|
||||
// This is how we end up with child menus appearing (most-commonly) on the right of the parent menu.
|
||||
IM_ASSERT(window_pos_set_by_api);
|
||||
float horizontal_overlap = style.ItemSpacing.x; // We want some overlap to convey the relative depth of each popup (currently the amount of overlap it is hard-coded to style.ItemSpacing.x, may need to introduce another style value).
|
||||
ImRect rect_to_avoid;
|
||||
if (parent_window->DC.MenuBarAppending)
|
||||
rect_to_avoid = ImRect(-FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight(), FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight() + parent_window->MenuBarHeight());
|
||||
else
|
||||
rect_to_avoid = ImRect(parent_window->Pos.x + style.ItemSpacing.x, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - style.ItemSpacing.x - parent_window->ScrollbarSizes.x, FLT_MAX); // We want some overlap to convey the relative depth of each popup (here hard-coded to 4)
|
||||
rect_to_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX);
|
||||
window->PosFloat = FindBestPopupWindowPos(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
|
||||
}
|
||||
else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_appearing_after_being_hidden)
|
||||
@ -8861,6 +8864,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
if (menuset_is_open)
|
||||
g.FocusedWindow = window;
|
||||
|
||||
// The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu (using FindBestPopupWindowPos).
|
||||
ImVec2 popup_pos, pos = window->DC.CursorPos;
|
||||
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user