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AA branch: AddLine() api adds the 0.5f offset (unsure about that yet)
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13
imgui.cpp
13
imgui.cpp
@ -6,7 +6,6 @@
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// ANTI-ALIASED PRIMITIVES BRANCH
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// TODO
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// - settle on where to the 0.5f offset for lines
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// - check-box, slider grabs are not centered properly if you enable border (relate to point above)
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// - support for thickness stroking. recently been added to the ImDrawList API as a convenience.
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@ -3972,7 +3971,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), window_rounding);
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window->DrawList->AddRect(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_Border), window_rounding);
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(0.5f,0.5f), title_bar_rect.GetBR()+ImVec2(0.5f,0.5f), window->Color(ImGuiCol_Border));
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window->DrawList->AddLine(title_bar_rect.GetBL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_Border));
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}
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// Scrollbar
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@ -7478,7 +7477,7 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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// Draw blinking cursor
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ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll;
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if (g.InputTextState.CursorIsVisible())
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draw_window->DrawList->AddLine(cursor_screen_pos + ImVec2(0.5f,-g.FontSize+1), cursor_screen_pos + ImVec2(0.5f,-1), window->Color(ImGuiCol_Text));
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draw_window->DrawList->AddLine(cursor_screen_pos + ImVec2(0.0f,-g.FontSize+0.5f), cursor_screen_pos + ImVec2(0.0f,-1.5f), window->Color(ImGuiCol_Text));
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// Notify OS of text input position for advanced IME
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if (io.ImeSetInputScreenPosFn && ImLengthSqr(edit_state.InputCursorScreenPos - cursor_screen_pos) > 0.0001f)
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@ -8428,7 +8427,7 @@ void ImGui::Separator()
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return;
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}
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window->DrawList->AddLine(bb.Min+ImVec2(0.0f,0.5f), bb.Max+ImVec2(0.0f,0.5f), window->Color(ImGuiCol_Border));
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window->DrawList->AddLine(bb.Min, bb.Max, window->Color(ImGuiCol_Border));
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ImGuiState& g = *GImGui;
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if (g.LogEnabled)
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@ -8785,7 +8784,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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// Draw before resize so our items positioning are in sync with the line being drawn
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const ImU32 col = window->Color(held ? ImGuiCol_ColumnActive : hovered ? ImGuiCol_ColumnHovered : ImGuiCol_Column);
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const float xi = (float)(int)x;
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window->DrawList->AddLine(ImVec2(xi+0.5f, y1+1.0f), ImVec2(xi+0.5f, y2), col);
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window->DrawList->AddLine(ImVec2(xi, y1+1.0f), ImVec2(xi, y2), col);
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if (held)
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{
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@ -9384,8 +9383,8 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic
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{
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if ((col >> 24) == 0)
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return;
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PathLineTo(a);
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PathLineTo(b);
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PathLineTo(a + ImVec2(0.5f,0.5f));
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PathLineTo(b + ImVec2(0.5f,0.5f));
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PathStroke(col, thickness, false);
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}
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