diff --git a/imgui.cpp b/imgui.cpp index d2ad8798..866848bb 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -6,7 +6,6 @@ // ANTI-ALIASED PRIMITIVES BRANCH // TODO -// - settle on where to the 0.5f offset for lines // - check-box, slider grabs are not centered properly if you enable border (relate to point above) // - support for thickness stroking. recently been added to the ImDrawList API as a convenience. @@ -3972,7 +3971,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), window_rounding); window->DrawList->AddRect(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_Border), window_rounding); if (!(flags & ImGuiWindowFlags_NoTitleBar)) - window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(0.5f,0.5f), title_bar_rect.GetBR()+ImVec2(0.5f,0.5f), window->Color(ImGuiCol_Border)); + window->DrawList->AddLine(title_bar_rect.GetBL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_Border)); } // Scrollbar @@ -7478,7 +7477,7 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV // Draw blinking cursor ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll; if (g.InputTextState.CursorIsVisible()) - draw_window->DrawList->AddLine(cursor_screen_pos + ImVec2(0.5f,-g.FontSize+1), cursor_screen_pos + ImVec2(0.5f,-1), window->Color(ImGuiCol_Text)); + draw_window->DrawList->AddLine(cursor_screen_pos + ImVec2(0.0f,-g.FontSize+0.5f), cursor_screen_pos + ImVec2(0.0f,-1.5f), window->Color(ImGuiCol_Text)); // Notify OS of text input position for advanced IME if (io.ImeSetInputScreenPosFn && ImLengthSqr(edit_state.InputCursorScreenPos - cursor_screen_pos) > 0.0001f) @@ -8428,7 +8427,7 @@ void ImGui::Separator() return; } - window->DrawList->AddLine(bb.Min+ImVec2(0.0f,0.5f), bb.Max+ImVec2(0.0f,0.5f), window->Color(ImGuiCol_Border)); + window->DrawList->AddLine(bb.Min, bb.Max, window->Color(ImGuiCol_Border)); ImGuiState& g = *GImGui; if (g.LogEnabled) @@ -8785,7 +8784,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border) // Draw before resize so our items positioning are in sync with the line being drawn const ImU32 col = window->Color(held ? ImGuiCol_ColumnActive : hovered ? ImGuiCol_ColumnHovered : ImGuiCol_Column); const float xi = (float)(int)x; - window->DrawList->AddLine(ImVec2(xi+0.5f, y1+1.0f), ImVec2(xi+0.5f, y2), col); + window->DrawList->AddLine(ImVec2(xi, y1+1.0f), ImVec2(xi, y2), col); if (held) { @@ -9384,8 +9383,8 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic { if ((col >> 24) == 0) return; - PathLineTo(a); - PathLineTo(b); + PathLineTo(a + ImVec2(0.5f,0.5f)); + PathLineTo(b + ImVec2(0.5f,0.5f)); PathStroke(col, thickness, false); }