mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'master_164' into viewport_164
# Conflicts: # imgui.cpp # imgui_draw.cpp # imgui_widgets.cpp
This commit is contained in:
commit
0c24fe276c
@ -30,12 +30,12 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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VERSION 1.64 (in progress)
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VERSION 1.64 (Released 2018-08-31)
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-----------------------------------------------------------------------
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Changes:
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- Moved Readme, Changelog and Todo files to the docs/ folder.
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- Moved README, CHANGELOG and TODO files to the docs/ folder.
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If you are updating dear imgui by copying files, take the chance to delete the old files.
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- Added imgui_widgets.cpp file, extracted and moved widgets code out of imgui.cpp into imgui_widgets.cpp.
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Re-ordered some of the code remaining in imgui.cpp in cleared chunks.
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@ -44,7 +44,9 @@ Changes:
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If you have any modifications to imgui.cpp, it is suggested that you first update to 1.63, then
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isolate your patches. You can peak at imgui_widgets.cpp from 1.64 to get a sense of what is included in it,
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then separate your changes into several patches that can more easily be applied to 1.64 on a per-file basis.
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- As a reminder, if you have any change to imgui.cpp it is a good habit to discuss them on the github
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What I found worked nicely for me, was to open the diff of the old patches in an interactive merge/diff tool,
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search for the corresponding function in the new code and apply the chunks manually.
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- As a reminder, if you have any change to imgui.cpp it is a good habit to discuss them on the github,
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so a solution applicable on the Master branch can be found. If your company has changes that you cannot
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disclose you may also contact me privately.
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111
imgui.cpp
111
imgui.cpp
@ -1,4 +1,4 @@
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// dear imgui, v1.64 WIP
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// dear imgui, v1.64
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// (main code and documentation)
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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@ -19,32 +19,58 @@
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/*
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Index
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- MISSION STATEMENT
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- END-USER GUIDE
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- PROGRAMMER GUIDE (read me!)
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- Read first
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- How to update to a newer version of Dear ImGui
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- Getting started with integrating Dear ImGui in your code/engine
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- Using gamepad/keyboard navigation controls [BETA]
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- API BREAKING CHANGES (read me when you update!)
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- ISSUES & TODO LIST
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
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- How can I display an image? What is ImTextureID, how does it works?
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- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
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- How can I use my own math types instead of ImVec2/ImVec4?
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- How can I load a different font than the default?
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- How can I easily use icons in my application?
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- How can I load multiple fonts?
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- How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
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- How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
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- I integrated Dear ImGui in my engine and the text or lines are blurry..
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- I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
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- How can I help?
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- ISSUES & TODO-LIST
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- CODE
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Index of this file:
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DOCUMENTATION
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- MISSION STATEMENT
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- END-USER GUIDE
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- PROGRAMMER GUIDE (read me!)
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- Read first
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- How to update to a newer version of Dear ImGui
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- Getting started with integrating Dear ImGui in your code/engine
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- Using gamepad/keyboard navigation controls [BETA]
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- API BREAKING CHANGES (read me when you update!)
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
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- How can I display an image? What is ImTextureID, how does it works?
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- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
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- How can I use my own math types instead of ImVec2/ImVec4?
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- How can I load a different font than the default?
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- How can I easily use icons in my application?
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- How can I load multiple fonts?
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- How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
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- How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
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- I integrated Dear ImGui in my engine and the text or lines are blurry..
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- I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
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- How can I help?
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CODE
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- Forward Declarations
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- Context and Memory Allocators
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- User facing structures (ImGuiStyle, ImGuiIO)
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- Helper/Utilities (ImXXX functions, Color functions)
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- ImGuiStorage
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- ImGuiTextFilter
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- ImGuiTextBuffer
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- ImGuiListClipper
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- Main Code (most of the code! lots of stuff, needs tidying up)
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- Tooltips
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- Popups
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- Navigation
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- Columns
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- Drag and Drop
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- Logging
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- Settings
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- Platform Dependent Helpers
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- Metrics/Debug window
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*/
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//-----------------------------------------------------------------------------
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// Documentation
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//-----------------------------------------------------------------------------
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/*
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MISSION STATEMENT
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=================
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@ -483,11 +509,6 @@
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- 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes
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ISSUES & TODO-LIST
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==================
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See TODO.txt
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FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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======================================
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@ -887,6 +908,11 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSetti
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static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
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static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
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// Platform Dependents default implementation for IO functions
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static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
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static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
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static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
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namespace ImGui
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{
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static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
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@ -918,13 +944,6 @@ static int FindPlatformMonitorForRect(const ImRect& r);
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}
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//-----------------------------------------------------------------------------
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// Platform dependent default implementations
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//-----------------------------------------------------------------------------
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static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
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static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
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//-----------------------------------------------------------------------------
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// Context and Memory Allocators
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//-----------------------------------------------------------------------------
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@ -955,7 +974,7 @@ static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
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static void* GImAllocatorUserData = NULL;
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//-----------------------------------------------------------------------------
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// User facing structures
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// User facing main structures
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//-----------------------------------------------------------------------------
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ImGuiStyle::ImGuiStyle()
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@ -1316,7 +1335,7 @@ ImU32 ImHash(const void* data, int data_size, ImU32 seed)
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}
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//-----------------------------------------------------------------------------
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// ImText* helpers
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// HELPERS/UTILITIES (ImText* helpers)
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//-----------------------------------------------------------------------------
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// Convert UTF-8 to 32-bits character, process single character input.
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@ -2049,10 +2068,11 @@ bool ImGuiListClipper::Step()
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}
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//-----------------------------------------------------------------------------
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// ImGuiWindow
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// (This type has very few helper methods but otherwise is mostly a dumb struct)
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// MAIN CODE
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// (this category is still too large and badly ordered, needs some tidying up)
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//-----------------------------------------------------------------------------
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// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
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ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
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: DrawListInst(&context->DrawListSharedData)
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{
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@ -2166,11 +2186,6 @@ ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs)
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return id;
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}
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//-----------------------------------------------------------------------------
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// MAIN CODE
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// (this category is still too large and badly ordered, needs some tidying up)
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//-----------------------------------------------------------------------------
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static void SetCurrentWindow(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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@ -7318,7 +7333,7 @@ void ImGui::Unindent(float indent_w)
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}
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//-----------------------------------------------------------------------------
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// TOOLTIP
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// TOOLTIPS
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//-----------------------------------------------------------------------------
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void ImGui::BeginTooltip()
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6
imgui.h
6
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.64 WIP
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// dear imgui, v1.64
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// (headers)
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// See imgui.cpp file for documentation.
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@ -23,8 +23,8 @@
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
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#define IMGUI_VERSION "1.64 WIP"
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#define IMGUI_VERSION_NUM 16400
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#define IMGUI_VERSION "1.64"
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#define IMGUI_VERSION_NUM 16401
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
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#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
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// dear imgui, v1.64 WIP
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// dear imgui, v1.64
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// (demo code)
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// Message to the person tempted to delete this file when integrating ImGui into their code base:
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@ -1,14 +1,20 @@
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// dear imgui, v1.64 WIP
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// dear imgui, v1.64
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// (drawing and font code)
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// Index of this file:
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// - Default styles
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// - ImDrawList
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// - ImDrawData
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// - ImFontAtlas
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// - Internal Render Helpers
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// - ImFont
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// - Default font data
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/*
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Index of this file:
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- Cruft for stb_truetype/stb_rectpack implementation
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- Style functions (default style)
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- ImDrawList
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- ImDrawData
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- ShadeVertsXXX helpers functions
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- ImFontConfig
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- ImFontAtlas
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- ImFont
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- Internal Render Helpers
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- Default font data
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*/
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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// dear imgui, v1.64 WIP
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// dear imgui, v1.64
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@ -1,22 +1,26 @@
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// dear imgui, v1.64 WIP
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// dear imgui, v1.64
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// (widgets code)
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// Index of this file:
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// - Widgets: Text, etc.
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// - Widgets: Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.
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// - Widgets: ComboBox
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// - Data Type and Data Formatting Helpers
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// - Widgets: DragScalar, DragFloat, DragInt, etc.
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// - Widgets: SliderScalar, SliderFloat, SliderInt, etc.
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// - Widgets: InputScalar, InputFloat, InputInt, etc.
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// - Widgets: InputText, InputTextMultiline
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// - Widgets: ColorEdit, ColorPicker, ColorButton, etc.
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// - Widgets: TreeNode, TreePush, TreePop, etc.
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// - Widgets: Selectable
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// - Widgets: ListBox
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// - Widgets: PlotLines, PlotHistogram
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// - Widgets: Value
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// - Widgets: MenuItem, BeginMenu, EndMenu, etc.
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/*
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Index of this file:
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- Widgets: Text, etc.
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- Widgets: Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.
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- Widgets: ComboBox
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- Data Type and Data Formatting Helpers
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- Widgets: DragScalar, DragFloat, DragInt, etc.
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- Widgets: SliderScalar, SliderFloat, SliderInt, etc.
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- Widgets: InputScalar, InputFloat, InputInt, etc.
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- Widgets: InputText, InputTextMultiline
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- Widgets: ColorEdit, ColorPicker, ColorButton, etc.
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- Widgets: TreeNode, TreePush, TreePop, etc.
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- Widgets: Selectable
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- Widgets: ListBox
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- Widgets: PlotLines, PlotHistogram
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- Widgets: Value
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- Widgets: MenuItem, BeginMenu, EndMenu, etc.
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*/
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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@ -96,10 +100,6 @@ static bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataT
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}
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//-------------------------------------------------------------------------
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// SHARED UTILITIES
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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// WIDGETS: Text
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// - TextUnformatted()
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