Merge branch 'master_164' into viewport_164

# Conflicts:
#	imgui.cpp
#	imgui_draw.cpp
#	imgui_widgets.cpp
This commit is contained in:
omar
2018-08-31 10:28:21 +02:00
7 changed files with 109 additions and 86 deletions

111
imgui.cpp
View File

@ -1,4 +1,4 @@
// dear imgui, v1.64 WIP
// dear imgui, v1.64
// (main code and documentation)
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
@ -19,32 +19,58 @@
/*
Index
- MISSION STATEMENT
- END-USER GUIDE
- PROGRAMMER GUIDE (read me!)
- Read first
- How to update to a newer version of Dear ImGui
- Getting started with integrating Dear ImGui in your code/engine
- Using gamepad/keyboard navigation controls [BETA]
- API BREAKING CHANGES (read me when you update!)
- ISSUES & TODO LIST
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
- How can I display an image? What is ImTextureID, how does it works?
- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
- How can I use my own math types instead of ImVec2/ImVec4?
- How can I load a different font than the default?
- How can I easily use icons in my application?
- How can I load multiple fonts?
- How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
- How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
- I integrated Dear ImGui in my engine and the text or lines are blurry..
- I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
- How can I help?
- ISSUES & TODO-LIST
- CODE
Index of this file:
DOCUMENTATION
- MISSION STATEMENT
- END-USER GUIDE
- PROGRAMMER GUIDE (read me!)
- Read first
- How to update to a newer version of Dear ImGui
- Getting started with integrating Dear ImGui in your code/engine
- Using gamepad/keyboard navigation controls [BETA]
- API BREAKING CHANGES (read me when you update!)
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
- How can I display an image? What is ImTextureID, how does it works?
- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
- How can I use my own math types instead of ImVec2/ImVec4?
- How can I load a different font than the default?
- How can I easily use icons in my application?
- How can I load multiple fonts?
- How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
- How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
- I integrated Dear ImGui in my engine and the text or lines are blurry..
- I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
- How can I help?
CODE
- Forward Declarations
- Context and Memory Allocators
- User facing structures (ImGuiStyle, ImGuiIO)
- Helper/Utilities (ImXXX functions, Color functions)
- ImGuiStorage
- ImGuiTextFilter
- ImGuiTextBuffer
- ImGuiListClipper
- Main Code (most of the code! lots of stuff, needs tidying up)
- Tooltips
- Popups
- Navigation
- Columns
- Drag and Drop
- Logging
- Settings
- Platform Dependent Helpers
- Metrics/Debug window
*/
//-----------------------------------------------------------------------------
// Documentation
//-----------------------------------------------------------------------------
/*
MISSION STATEMENT
=================
@ -483,11 +509,6 @@
- 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes
ISSUES & TODO-LIST
==================
See TODO.txt
FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
======================================
@ -887,6 +908,11 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSetti
static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
// Platform Dependents default implementation for IO functions
static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
namespace ImGui
{
static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
@ -918,13 +944,6 @@ static int FindPlatformMonitorForRect(const ImRect& r);
}
//-----------------------------------------------------------------------------
// Platform dependent default implementations
//-----------------------------------------------------------------------------
static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
//-----------------------------------------------------------------------------
// Context and Memory Allocators
//-----------------------------------------------------------------------------
@ -955,7 +974,7 @@ static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
static void* GImAllocatorUserData = NULL;
//-----------------------------------------------------------------------------
// User facing structures
// User facing main structures
//-----------------------------------------------------------------------------
ImGuiStyle::ImGuiStyle()
@ -1316,7 +1335,7 @@ ImU32 ImHash(const void* data, int data_size, ImU32 seed)
}
//-----------------------------------------------------------------------------
// ImText* helpers
// HELPERS/UTILITIES (ImText* helpers)
//-----------------------------------------------------------------------------
// Convert UTF-8 to 32-bits character, process single character input.
@ -2049,10 +2068,11 @@ bool ImGuiListClipper::Step()
}
//-----------------------------------------------------------------------------
// ImGuiWindow
// (This type has very few helper methods but otherwise is mostly a dumb struct)
// MAIN CODE
// (this category is still too large and badly ordered, needs some tidying up)
//-----------------------------------------------------------------------------
// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
: DrawListInst(&context->DrawListSharedData)
{
@ -2166,11 +2186,6 @@ ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs)
return id;
}
//-----------------------------------------------------------------------------
// MAIN CODE
// (this category is still too large and badly ordered, needs some tidying up)
//-----------------------------------------------------------------------------
static void SetCurrentWindow(ImGuiWindow* window)
{
ImGuiContext& g = *GImGui;
@ -7318,7 +7333,7 @@ void ImGui::Unindent(float indent_w)
}
//-----------------------------------------------------------------------------
// TOOLTIP
// TOOLTIPS
//-----------------------------------------------------------------------------
void ImGui::BeginTooltip()