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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp
This commit is contained in:
13
imgui.cpp
13
imgui.cpp
@ -810,6 +810,7 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
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GrabRounding = ImFloor(GrabRounding * scale_factor);
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DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor);
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DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor);
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MouseCursorScale = ImFloor(MouseCursorScale * scale_factor);
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}
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ImGuiIO::ImGuiIO()
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@ -3961,11 +3962,12 @@ void ImGui::Render()
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{
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const ImVec2 pos = g.IO.MousePos - offset;
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const ImTextureID tex_id = g.IO.Fonts->TexID;
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const float sc = g.Style.MouseCursorScale;
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g.OverlayDrawList.PushTextureID(tex_id);
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g.OverlayDrawList.AddImage(tex_id, pos+ImVec2(1,0), pos+ImVec2(1,0) + size, uv[2], uv[3], IM_COL32(0,0,0,48)); // Shadow
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g.OverlayDrawList.AddImage(tex_id, pos+ImVec2(2,0), pos+ImVec2(2,0) + size, uv[2], uv[3], IM_COL32(0,0,0,48)); // Shadow
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g.OverlayDrawList.AddImage(tex_id, pos, pos + size, uv[2], uv[3], IM_COL32(0,0,0,255)); // Black border
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g.OverlayDrawList.AddImage(tex_id, pos, pos + size, uv[0], uv[1], IM_COL32(255,255,255,255)); // White fill
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g.OverlayDrawList.AddImage(tex_id, pos + ImVec2(1,0)*sc, pos+ImVec2(1,0)*sc + size*sc, uv[2], uv[3], IM_COL32(0,0,0,48)); // Shadow
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g.OverlayDrawList.AddImage(tex_id, pos + ImVec2(2,0)*sc, pos+ImVec2(2,0)*sc + size*sc, uv[2], uv[3], IM_COL32(0,0,0,48)); // Shadow
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g.OverlayDrawList.AddImage(tex_id, pos, pos + size*sc, uv[2], uv[3], IM_COL32(0,0,0,255)); // Black border
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g.OverlayDrawList.AddImage(tex_id, pos, pos + size*sc, uv[0], uv[1], IM_COL32(255,255,255,255)); // White fill
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g.OverlayDrawList.PopTextureID();
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}
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if (!g.OverlayDrawList.VtxBuffer.empty())
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@ -5728,12 +5730,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Position tooltip (always follows mouse)
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if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !window_is_child_tooltip)
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{
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float sc = g.Style.MouseCursorScale;
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ImVec2 ref_pos = (!g.NavDisableHighlight && g.NavDisableMouseHover) ? NavCalcPreferredMousePos() : g.IO.MousePos;
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ImRect rect_to_avoid;
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if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.NavFlags & ImGuiNavFlags_MoveMouse))
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rect_to_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 16, ref_pos.y + 8);
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else
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rect_to_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24, ref_pos.y + 24); // FIXME-NAV: Completely hard-coded based on expected mouse cursor size. Store boxes in mouse cursor data? Scale? Center on cursor hit-point?
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rect_to_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24 * sc, ref_pos.y + 24 * sc); // FIXME: Hard-coded based on mouse cursor shape expectation. Exact dimension not very important.
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window->PosFloat = FindBestWindowPosForPopup(ref_pos, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
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if (window->AutoPosLastDirection == ImGuiDir_None)
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window->PosFloat = ref_pos + ImVec2(2,2); // If there's not enough room, for tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible.
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