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RenderRectFilledRangeH() can't use cheap acosf() approximation for now. (#1296)
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@ -2337,7 +2337,8 @@ static inline float ImAcos01(float x)
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{
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if (x <= 0.0f) return IM_PI * 0.5f;
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if (x >= 1.0f) return 0.0f;
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return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, enough for what we do.
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return acosf(x);
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//return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
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}
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// FIXME: Cleanup and move code to ImDrawList.
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