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Menus: Separate menu sets by nav layer. (#3496, #4797) + Demo: Remove incorrect and useless suggestion to use PushID().
Fixes a common case where opening menu in one nav layer and hovering a menu in another nav layer would open that menu without a click.
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@ -6939,14 +6939,19 @@ static bool IsRootOfOpenMenuSet()
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if ((g.OpenPopupStack.Size <= g.BeginPopupStack.Size) || (window->Flags & ImGuiWindowFlags_ChildMenu))
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return false;
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// Initially we used 'OpenParentId' to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) based on parent ID.
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// Initially we used 'upper_popup->OpenParentId == window->IDStack.back()' to differentiate multiple menu sets from each others
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// (e.g. inside menu bar vs loose menu items) based on parent ID.
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// This would however prevent the use of e.g. PuhsID() user code submitting menus.
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// Previously this worked between popup and a first child menu because the first child menu always had the _ChildWindow flag,
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// making hovering on parent popup possible while first child menu was focused - but this was generally a bug with other side effects.
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// Instead we don't treat Popup specifically (in order to consistently support menu features in them), maybe the first child menu of a Popup
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// doesn't have the _ChildWindow flag, and we rely on this IsRootOfOpenMenuSet() check to allow hovering between root window/popup and first chilld menu.
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// doesn't have the _ChildWindow flag, and we rely on this IsRootOfOpenMenuSet() check to allow hovering between root window/popup and first child menu.
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// In the end, lack of ID check made it so we could no longer differentiate between separate menu sets. To compensate for that, we at least check parent window nav layer.
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// This fixes the most common case of menu opening on hover when moving between window content and menu bar. Multiple different menu sets in same nav layer would still
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// open on hover, but that should be a lesser problem, because if such menus are close in proximity in window content then it won't feel weird and if they are far apart
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// it likely won't be a problem anyone runs into.
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const ImGuiPopupData* upper_popup = &g.OpenPopupStack[g.BeginPopupStack.Size];
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return (/*upper_popup->OpenParentId == window->IDStack.back() &&*/ upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu));
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return (window->DC.NavLayerCurrent == upper_popup->ParentNavLayer && upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu));
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}
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bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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