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Minor internal shortcuts not calling GetCurrentWindow()
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parent
aa35547f94
commit
0aa353868f
11
imgui.cpp
11
imgui.cpp
@ -3910,7 +3910,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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ImGui::LogToClipboard();
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ImGui::LogToClipboard();
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*/
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*/
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}
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}
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window->BeginCount++;
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// Inner clipping rectangle
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// Inner clipping rectangle
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// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
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// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
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@ -3926,6 +3925,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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// Clear 'accessed' flag last thing
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// Clear 'accessed' flag last thing
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if (first_begin_of_the_frame)
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if (first_begin_of_the_frame)
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window->Accessed = false;
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window->Accessed = false;
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window->BeginCount++;
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// Child window can be out of sight and have "negative" clip windows.
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// Child window can be out of sight and have "negative" clip windows.
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// Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar).
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// Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar).
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@ -4450,8 +4450,7 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond
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void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCond cond)
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void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCond cond)
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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SetWindowSize(GImGui->CurrentWindow, size, cond);
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SetWindowSize(window, size, cond);
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}
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}
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void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond)
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void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond)
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@ -4474,8 +4473,7 @@ static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCond
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void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCond cond)
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void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCond cond)
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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SetWindowCollapsed(GImGui->CurrentWindow, collapsed, cond);
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SetWindowCollapsed(window, collapsed, cond);
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}
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}
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bool ImGui::IsWindowCollapsed()
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bool ImGui::IsWindowCollapsed()
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@ -4492,8 +4490,7 @@ void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond co
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void ImGui::SetWindowFocus()
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void ImGui::SetWindowFocus()
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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FocusWindow(GImGui->CurrentWindow);
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FocusWindow(window);
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}
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}
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void ImGui::SetWindowFocus(const char* name)
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void ImGui::SetWindowFocus(const char* name)
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4
imgui.h
4
imgui.h
@ -136,7 +136,7 @@ namespace ImGui
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IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position. call before Begin()
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IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position. call before Begin()
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IMGUI_API void SetNextWindowPosCenter(ImGuiSetCond cond = 0); // set next window position to be centered on screen. call before Begin()
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IMGUI_API void SetNextWindowPosCenter(ImGuiSetCond cond = 0); // set next window position to be centered on screen. call before Begin()
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IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit. call before Begin()
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IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin()
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IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set next window collapsed state. call before Begin()
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IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set next window collapsed state. call before Begin()
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IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most. call before Begin()
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IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most. call before Begin()
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IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set current window position - call within Begin()/End(). may incur tearing
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IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set current window position - call within Begin()/End(). may incur tearing
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@ -144,7 +144,7 @@ namespace ImGui
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IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set current window collapsed state
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IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set current window collapsed state
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IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most
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IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most
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IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond = 0); // set named window position - call within Begin()/End(). may incur tearing
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IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond = 0); // set named window position - call within Begin()/End(). may incur tearing
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IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing
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IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis. may incur tearing
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IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond = 0); // set named window collapsed state
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IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond = 0); // set named window collapsed state
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IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most. use NULL to remove focus.
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IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most. use NULL to remove focus.
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