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imgui-test: Added extra item info callbacks. Using nav_bb for interactions when possible. Comments, Demo tweaks.
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aacf993ee1
commit
0a233a505d
10
imgui.cpp
10
imgui.cpp
@ -1278,6 +1278,7 @@ ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c,
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return proj_ca;
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}
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// Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more.
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int ImStricmp(const char* str1, const char* str2)
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{
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int d;
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@ -1294,10 +1295,11 @@ int ImStrnicmp(const char* str1, const char* str2, size_t count)
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void ImStrncpy(char* dst, const char* src, size_t count)
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{
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if (count < 1) return;
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if (count < 1)
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return;
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if (count > 1)
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strncpy(dst, src, count-1);
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dst[count-1] = 0;
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strncpy(dst, src, count - 1);
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dst[count - 1] = 0;
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}
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char* ImStrdup(const char* str)
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@ -2796,7 +2798,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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if (id != 0)
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ImGuiTestEngineHook_ItemAdd(&g, bb, id);
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ImGuiTestEngineHook_ItemAdd(&g, nav_bb_arg ? *nav_bb_arg : bb, id);
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#endif
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// Clipping test
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@ -1034,16 +1034,18 @@ static void ShowDemoWindowWidgets()
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ImGui::Text("Color button with Custom Picker Popup:");
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// Generate a dummy palette
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static bool saved_palette_inited = false;
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static ImVec4 saved_palette[32];
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if (!saved_palette_inited)
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// Generate a dummy default palette. The palette will persist and can be edited.
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static bool saved_palette_init = true;
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static ImVec4 saved_palette[32] = { };
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if (saved_palette_init)
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{
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for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++)
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{
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ImGui::ColorConvertHSVtoRGB(n / 31.0f, 0.8f, 0.8f, saved_palette[n].x, saved_palette[n].y, saved_palette[n].z);
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saved_palette[n].w = 1.0f; // Alpha
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}
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saved_palette_inited = true;
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saved_palette_init = false;
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}
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static ImVec4 backup_color;
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bool open_popup = ImGui::ColorButton("MyColor##3b", color, misc_flags);
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@ -1056,12 +1058,12 @@ static void ShowDemoWindowWidgets()
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}
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if (ImGui::BeginPopup("mypicker"))
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{
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// FIXME: Adding a drag and drop example here would be perfect!
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ImGui::Text("MY CUSTOM COLOR PICKER WITH AN AMAZING PALETTE!");
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ImGui::Separator();
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ImGui::ColorPicker4("##picker", (float*)&color, misc_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview);
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::BeginGroup(); // Lock X position
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ImGui::Text("Current");
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ImGui::ColorButton("##current", color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60,40));
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ImGui::Text("Previous");
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@ -1077,6 +1079,8 @@ static void ShowDemoWindowWidgets()
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if (ImGui::ColorButton("##palette", saved_palette[n], ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoTooltip, ImVec2(20,20)))
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color = ImVec4(saved_palette[n].x, saved_palette[n].y, saved_palette[n].z, color.w); // Preserve alpha!
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// Allow user to drop colors into each palette entry
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// (Note that ColorButton is already a drag source by default, unless using ImGuiColorEditFlags_NoDragDrop)
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
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@ -1475,7 +1475,7 @@ IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned ch
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extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx);
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extern void ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx);
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extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
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extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, int flags);
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extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags);
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register status flags
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#else
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0)
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@ -577,6 +577,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
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// CloseCurrentPopup();
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
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return pressed;
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}
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@ -1929,6 +1930,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
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return value_changed;
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}
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@ -2368,6 +2370,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
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return value_changed;
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}
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@ -3791,6 +3794,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (value_changed)
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MarkItemEdited(id);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
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if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0)
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return enter_pressed;
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else
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