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Docking: Hold Shift to force disable docking. (#2109)
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@ -6073,7 +6073,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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// Docking: Dragging a dockable window (or any of its child) turns it into a drag and drop source.
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// We need to do this _before_ we overwrite window->DC.LastItemId below because BeginAsDockableDragDropSource() also overwrites it.
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if ((g.ActiveId == window->MoveId) && ((g.IO.ConfigDockingWithShift && g.IO.KeyShift) || (!g.IO.ConfigDockingWithShift)))
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if ((g.ActiveId == window->MoveId) && (g.IO.ConfigDockingWithShift == g.IO.KeyShift))
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if ((window->Flags & ImGuiWindowFlags_NoMove) == 0)
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if ((window->RootWindow->Flags & (ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking)) == 0)
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BeginAsDockableDragDropSource(window);
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@ -10862,7 +10862,6 @@ namespace ImGui
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static ImGuiDockNode* DockContextAddNode(ImGuiContext* ctx, ImGuiID id);
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static ImGuiID DockContextGenNodeID(ImGuiContext* ctx);
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static void DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node);
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static void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer);
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static void DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node);
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static void DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req);
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static void DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* window, bool clear_persistent_docking_ref = true);
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@ -13635,6 +13634,7 @@ void ImGui::BeginAsDockableDragDropTarget(ImGuiWindow* window)
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ImGuiContext* ctx = GImGui;
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ImGuiContext& g = *ctx;
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//IM_ASSERT(window->RootWindow == window); // May also be a DockSpace
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IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0);
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if (!g.DragDropActive)
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return;
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@ -1674,6 +1674,7 @@ namespace ImGui
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IMGUI_API void DockContextRebuild(ImGuiContext* ctx);
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IMGUI_API void DockContextNewFrameUpdateUndocking(ImGuiContext* ctx);
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IMGUI_API void DockContextNewFrameUpdateDocking(ImGuiContext* ctx);
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IMGUI_API void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer);
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IMGUI_API void DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window);
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IMGUI_API void DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node);
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inline ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; }
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@ -1809,10 +1810,10 @@ extern void ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx);
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extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
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extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags);
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB, _ID) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register status flags
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register status flags
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register status flags
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#else
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB, _ID) do { } while (0)
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0)
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0)
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#endif
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#ifdef __clang__
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