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Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323)
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@ -378,7 +378,6 @@ struct ImGuiContext
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ImVector<ImGuiWindow*> WindowsSortBuffer;
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ImVector<ImGuiWindow*> CurrentWindowStack;
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ImGuiWindow* CurrentWindow; // Being drawn into
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ImGuiWindow* FocusedWindow; // Will catch keyboard inputs
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ImGuiWindow* HoveredWindow; // Will catch mouse inputs
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ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
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ImGuiID HoveredId; // Hovered widget
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@ -404,11 +403,11 @@ struct ImGuiContext
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ImVector<ImGuiPopupRef> CurrentPopupStack; // Which level of BeginPopup() we are in (reset every frame)
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// Navigation data (for gamepad/keyboard)
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ImGuiID NavId; // Nav/focused widget for navigation
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ImGuiWindow* NavWindow; // Nav/focused window for navigation
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ImGuiID NavId; // Nav/focused item for navigation
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ImGuiID NavActivateId, NavInputId; // ~~ IsKeyPressedMap(ImGuiKey_NavActive) ? NavId : 0, etc. (to make widget code terser)
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ImGuiID NavTabbedId; //
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ImRect NavRefRectRel, NavScoringRectScreen;// Reference rectangle, in window space. Modified rectangle for directional navigation scoring, in screen space.
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ImGuiWindow* NavWindow; //
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ImGuiWindow* NavWindowingTarget;
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float NavWindowingDisplayAlpha;
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bool NavWindowingToggleLayer;
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@ -497,7 +496,6 @@ struct ImGuiContext
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FrameCount = 0;
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FrameCountEnded = FrameCountRendered = -1;
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CurrentWindow = NULL;
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FocusedWindow = NULL;
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HoveredWindow = NULL;
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HoveredRootWindow = NULL;
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HoveredId = 0;
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@ -515,9 +513,9 @@ struct ImGuiContext
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MovedWindowMoveId = 0;
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SettingsDirtyTimer = 0.0f;
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NavWindow = NULL;
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NavId = NavActivateId = NavInputId = NavTabbedId = 0;
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NavRefRectRel = NavScoringRectScreen = ImRect();
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NavWindow = NULL;
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NavWindowingTarget = NULL;
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NavWindowingDisplayAlpha = 0.0f;
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NavWindowingToggleLayer = false;
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@ -748,7 +746,7 @@ public:
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ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
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float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
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ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
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bool IsNavigableTo() const { return Active && this == RootNonPopupWindow && (!(Flags & ImGuiWindowFlags_NoNavFocus) || this == GImGui->FocusedWindow); }
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bool IsNavigableTo() const { return Active && this == RootNonPopupWindow && (!(Flags & ImGuiWindowFlags_NoNavFocus) || this == GImGui->NavWindow); }
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};
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//-----------------------------------------------------------------------------
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