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Tables: extracted some code into TableBeginContextMenuPopup() for easier reuse for appending into context menu.
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@ -2753,6 +2753,7 @@ namespace ImGui
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IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table);
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IMGUI_API void TableDrawBorders(ImGuiTable* table);
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IMGUI_API void TableDrawContextMenu(ImGuiTable* table);
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IMGUI_API bool TableBeginContextMenuPopup(ImGuiTable* table);
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IMGUI_API void TableMergeDrawChannels(ImGuiTable* table);
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inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; }
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IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);
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@ -1105,18 +1105,10 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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table->IsUsingHeaders = false;
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// [Part 11] Context menu
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if (table->IsContextPopupOpen && table->InstanceCurrent == table->InstanceInteracted)
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if (TableBeginContextMenuPopup(table))
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{
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const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID);
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if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings))
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{
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TableDrawContextMenu(table);
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EndPopup();
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}
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else
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{
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table->IsContextPopupOpen = false;
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}
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TableDrawContextMenu(table);
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EndPopup();
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}
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// [Part 13] Sanitize and build sort specs before we have a change to use them for display.
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@ -3035,6 +3027,17 @@ void ImGui::TableOpenContextMenu(int column_n)
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}
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}
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bool ImGui::TableBeginContextMenuPopup(ImGuiTable* table)
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{
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if (!table->IsContextPopupOpen || table->InstanceCurrent != table->InstanceInteracted)
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return false;
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const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID);
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if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings))
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return true;
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table->IsContextPopupOpen = false;
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return false;
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}
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// Output context menu into current window (generally a popup)
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// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
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void ImGui::TableDrawContextMenu(ImGuiTable* table)
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