From 088ddef98aa703b0fe8e1ad91884b6110bee8add Mon Sep 17 00:00:00 2001 From: ocornut Date: Wed, 8 Jun 2022 23:47:22 +0200 Subject: [PATCH] Tables: extracted some code into TableBeginContextMenuPopup() for easier reuse for appending into context menu. --- imgui_internal.h | 1 + imgui_tables.cpp | 25 ++++++++++++++----------- 2 files changed, 15 insertions(+), 11 deletions(-) diff --git a/imgui_internal.h b/imgui_internal.h index 81d41fd7..fc51b3e2 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -2753,6 +2753,7 @@ namespace ImGui IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table); IMGUI_API void TableDrawBorders(ImGuiTable* table); IMGUI_API void TableDrawContextMenu(ImGuiTable* table); + IMGUI_API bool TableBeginContextMenuPopup(ImGuiTable* table); IMGUI_API void TableMergeDrawChannels(ImGuiTable* table); inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; } IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table); diff --git a/imgui_tables.cpp b/imgui_tables.cpp index c3e24af3..e6cc04eb 100644 --- a/imgui_tables.cpp +++ b/imgui_tables.cpp @@ -1105,18 +1105,10 @@ void ImGui::TableUpdateLayout(ImGuiTable* table) table->IsUsingHeaders = false; // [Part 11] Context menu - if (table->IsContextPopupOpen && table->InstanceCurrent == table->InstanceInteracted) + if (TableBeginContextMenuPopup(table)) { - const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); - if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings)) - { - TableDrawContextMenu(table); - EndPopup(); - } - else - { - table->IsContextPopupOpen = false; - } + TableDrawContextMenu(table); + EndPopup(); } // [Part 13] Sanitize and build sort specs before we have a change to use them for display. @@ -3035,6 +3027,17 @@ void ImGui::TableOpenContextMenu(int column_n) } } +bool ImGui::TableBeginContextMenuPopup(ImGuiTable* table) +{ + if (!table->IsContextPopupOpen || table->InstanceCurrent != table->InstanceInteracted) + return false; + const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); + if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings)) + return true; + table->IsContextPopupOpen = false; + return false; +} + // Output context menu into current window (generally a popup) // FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data? void ImGui::TableDrawContextMenu(ImGuiTable* table)