Renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete fast as IsItemDeactivatedAfterChange() is very recent). (#820, #956, #1875, #2034)

This commit is contained in:
omar
2018-08-23 13:26:14 +02:00
parent e28b1078f5
commit 0810d57819
4 changed files with 10 additions and 5 deletions

View File

@ -307,6 +307,7 @@
When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2018/08/22 (1.63) - renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete soonish as IsItemDeactivatedAfterChange() is very recent).
- 2018/08/21 (1.63) - renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete).
- 2018/08/21 (1.63) - removed ImGuiInputTextCallbackData::ReadOnly since it is a duplication of (ImGuiInputTextCallbackData::Flags & ImGuiInputTextFlags_ReadOnly).
- 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges to enable the feature.
@ -2339,7 +2340,7 @@ void ImGui::KeepAliveID(ImGuiID id)
void ImGui::MarkItemValueChanged(ImGuiID id)
{
// This marking is solely to be able to provide info for IsItemDeactivatedAfterChange().
// This marking is solely to be able to provide info for IsItemDeactivatedAfterEdit().
// ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data.
(void)id; // Avoid unused variable warnings when asserts are compiled out.
ImGuiContext& g = *GImGui;
@ -5205,7 +5206,7 @@ bool ImGui::IsItemDeactivated()
return (g.ActiveIdPreviousFrame == window->DC.LastItemId && g.ActiveIdPreviousFrame != 0 && g.ActiveId != window->DC.LastItemId);
}
bool ImGui::IsItemDeactivatedAfterChange()
bool ImGui::IsItemDeactivatedAfterEdit()
{
ImGuiContext& g = *GImGui;
return IsItemDeactivated() && (g.ActiveIdPreviousFrameValueChanged || (g.ActiveId == 0 && g.ActiveIdValueChanged));