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MouseWheel input is normalized
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cf037b4769
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@ -1414,12 +1414,13 @@ void ImGui::NewFrame()
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if (g.HoveredWindow && g.IO.MouseWheel != 0)
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{
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ImGuiWindow* window = g.HoveredWindow;
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const int mouse_wheel_dir = g.IO.MouseWheel > 0 ? +1 : -1;
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if (g.IO.KeyCtrl)
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{
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if (g.IO.FontAllowUserScaling)
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{
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// Zoom / Scale window
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float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
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float new_font_scale = ImClamp(window->FontWindowScale + mouse_wheel_dir * 0.10f, 0.50f, 2.50f);
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float scale = new_font_scale / window->FontWindowScale;
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window->FontWindowScale = new_font_scale;
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@ -1434,7 +1435,7 @@ void ImGui::NewFrame()
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{
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// Scroll
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const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5;
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window->NextScrollY -= g.IO.MouseWheel * window->FontSize() * scroll_lines;
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window->NextScrollY -= mouse_wheel_dir * window->FontSize() * scroll_lines;
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}
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}
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