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Backends: OpenGL3: Add glad 2 to OpenGL loaders. (#3330)
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@ -42,6 +42,10 @@ CXXFLAGS += -I../libs/gl3w -DIMGUI_IMPL_OPENGL_LOADER_GL3W
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# SOURCES += ../libs/glad/src/glad.c
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# CXXFLAGS += -I../libs/glad/include -DIMGUI_IMPL_OPENGL_LOADER_GLAD
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## Using OpenGL loader: glad2
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# SOURCES += ../libs/glad/src/gl.c
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# CXXFLAGS += -I../libs/glad/include -DIMGUI_IMPL_OPENGL_LOADER_GLAD2
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## Using OpenGL loader: glbinding
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## This assumes a system-wide installation
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## of either version 3.0.0 (or newer)
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@ -19,6 +19,8 @@
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#include <GL/glew.h> // Initialize with glewInit()
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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#include <glad/glad.h> // Initialize with gladLoadGL()
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2)
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#include <glad/gl.h> // Initialize with gladLoadGL(...) or gladLoaderLoadGL()
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2)
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#define GLFW_INCLUDE_NONE // GLFW including OpenGL headers causes ambiguity or multiple definition errors.
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#include <glbinding/Binding.h> // Initialize with glbinding::Binding::initialize()
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@ -79,6 +81,8 @@ int main(int, char**)
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bool err = glewInit() != GLEW_OK;
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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bool err = gladLoadGL() == 0;
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2)
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bool err = gladLoadGL((GLADloadfunc) SDL_GL_GetProcAddress) == 0; // glad docs recommend using the windowing library loader instead of the (optionally) bundled one.
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2)
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bool err = false;
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glbinding::Binding::initialize();
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