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Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. (#6512, #3909, #517)
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06f5b46133
@ -63,10 +63,12 @@ Other changes:
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isn't covered as much. (Match offset for drag and drop tooltips)
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- IsItemHovered: Tweaked default value of style.HoverDelayNormal from 0.30 to 0.40,
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Tweaked default value of style.HoverDelayShort from 0.10 to 0.15. (#1485)
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- Overlapping items: (#6512, #3909, #517)
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- Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap
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and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
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- Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything.
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- IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
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- IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
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- Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap
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and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
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- Tables: Fixed a regression in 1.89.6 leading to the first column of tables with either
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ScrollX or ScrollY flags from being impossible to resize. (#6503)
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- CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. (#6549) [@BobbyAnguelov]
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2
imgui.h
2
imgui.h
@ -23,7 +23,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.89.7 WIP"
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#define IMGUI_VERSION_NUM 18965
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#define IMGUI_VERSION_NUM 18966
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#define IMGUI_HAS_TABLE
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/*
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@ -524,7 +524,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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g.HoveredWindow = backup_hovered_window;
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// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one.
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if (hovered && (flags & ImGuiButtonFlags_AllowItemOverlap) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0))
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if (hovered && (flags & ImGuiButtonFlags_AllowItemOverlap) && g.HoveredIdPreviousFrame != id)
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hovered = false;
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// Mouse handling
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