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Tables: Fix scrolling with more than 32 columns (3058). Fix limit of 63 columms instead of 64. Added BitArray.
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@ -476,6 +476,20 @@ inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2)
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}
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// Helper: ImBitArray class (wrapper over ImBitArray functions)
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// Store 1-bit per value. NOT CLEARED by constructor.
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template<int BITCOUNT>
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struct IMGUI_API ImBitArray
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{
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ImU32 Storage[(BITCOUNT + 31) >> 5];
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ImBitArray() { }
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void ClearBits() { memset(Storage, 0, sizeof(Storage)); }
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bool TestBit(int n) const { IM_ASSERT(n < BITCOUNT); return ImBitArrayTestBit(Storage, n); }
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void SetBit(int n) { IM_ASSERT(n < BITCOUNT); ImBitArraySetBit(Storage, n); }
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void ClearBit(int n) { IM_ASSERT(n < BITCOUNT); ImBitArrayClearBit(Storage, n); }
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void SetBitRange(int n1, int n2) { ImBitArraySetBitRange(Storage, n1, n2); }
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};
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// Helper: ImBitVector
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// Store 1-bit per value.
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struct IMGUI_API ImBitVector
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@ -1820,8 +1834,9 @@ struct ImGuiTabBar
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#ifdef IMGUI_HAS_TABLE
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#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code
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#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
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#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code
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#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
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#define IMGUI_TABLE_MAX_DRAW_CHANNELS (2 + 64 * 2) // See TableUpdateDrawChannels()
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// [Internal] sizeof() ~ 100
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struct ImGuiTableColumn
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