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Selectable: Avoid pushing span-column background if clipped.
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@ -5909,10 +5909,6 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiStyle& style = g.Style;
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const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0;
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if (span_all_columns && window->DC.CurrentColumns) // FIXME-OPT: Avoid if vertically clipped.
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PushColumnsBackground();
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// Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle.
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// Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle.
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ImGuiID id = window->GetID(label);
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ImGuiID id = window->GetID(label);
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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@ -5923,6 +5919,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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// Fill horizontal space
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// Fill horizontal space
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// We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitely right-aligned sizes not visibly match other widgets.
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// We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitely right-aligned sizes not visibly match other widgets.
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const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0;
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const float min_x = span_all_columns ? window->ParentWorkRect.Min.x : pos.x;
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const float min_x = span_all_columns ? window->ParentWorkRect.Min.x : pos.x;
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const float max_x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x;
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const float max_x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x;
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if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth))
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if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth))
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@ -5947,6 +5944,15 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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}
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}
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//if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(0, 255, 0, 255)); }
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//if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(0, 255, 0, 255)); }
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// Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackground for every Selectable..
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const float backup_clip_rect_min_x = window->ClipRect.Min.x;
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const float backup_clip_rect_max_x = window->ClipRect.Max.x;
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if (span_all_columns)
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{
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window->ClipRect.Min.x = window->ParentWorkRect.Min.x;
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window->ClipRect.Max.x = window->ParentWorkRect.Max.x;
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}
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bool item_add;
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bool item_add;
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if (flags & ImGuiSelectableFlags_Disabled)
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if (flags & ImGuiSelectableFlags_Disabled)
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{
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{
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@ -5959,13 +5965,21 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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{
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{
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item_add = ItemAdd(bb, id);
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item_add = ItemAdd(bb, id);
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}
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}
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if (!item_add)
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if (span_all_columns)
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{
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{
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if (span_all_columns && window->DC.CurrentColumns)
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window->ClipRect.Min.x = backup_clip_rect_min_x;
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PopColumnsBackground();
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window->ClipRect.Max.x = backup_clip_rect_max_x;
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return false;
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}
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}
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if (!item_add)
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return false;
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// FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only,
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// which would be advantageous since most selectable are not selected.
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if (span_all_columns && window->DC.CurrentColumns)
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PushColumnsBackground();
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// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
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// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
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ImGuiButtonFlags button_flags = 0;
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ImGuiButtonFlags button_flags = 0;
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if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; }
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if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; }
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