diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 9b440878..ca5c3b9a 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -5909,10 +5909,6 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; - const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0; - if (span_all_columns && window->DC.CurrentColumns) // FIXME-OPT: Avoid if vertically clipped. - PushColumnsBackground(); - // Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle. ImGuiID id = window->GetID(label); ImVec2 label_size = CalcTextSize(label, NULL, true); @@ -5923,6 +5919,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl // Fill horizontal space // We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitely right-aligned sizes not visibly match other widgets. + const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0; const float min_x = span_all_columns ? window->ParentWorkRect.Min.x : pos.x; const float max_x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x; if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth)) @@ -5947,6 +5944,15 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl } //if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(0, 255, 0, 255)); } + // Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackground for every Selectable.. + const float backup_clip_rect_min_x = window->ClipRect.Min.x; + const float backup_clip_rect_max_x = window->ClipRect.Max.x; + if (span_all_columns) + { + window->ClipRect.Min.x = window->ParentWorkRect.Min.x; + window->ClipRect.Max.x = window->ParentWorkRect.Max.x; + } + bool item_add; if (flags & ImGuiSelectableFlags_Disabled) { @@ -5959,13 +5965,21 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl { item_add = ItemAdd(bb, id); } - if (!item_add) + + if (span_all_columns) { - if (span_all_columns && window->DC.CurrentColumns) - PopColumnsBackground(); - return false; + window->ClipRect.Min.x = backup_clip_rect_min_x; + window->ClipRect.Max.x = backup_clip_rect_max_x; } + if (!item_add) + return false; + + // FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only, + // which would be advantageous since most selectable are not selected. + if (span_all_columns && window->DC.CurrentColumns) + PushColumnsBackground(); + // We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries ImGuiButtonFlags button_flags = 0; if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; }