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Removed redirecting functions/enums names that were marked obsolete in 1.61: InputFloat, InputFloat2, InputFloat3, InputFloat4 with int decimal_precision parameter. (#648, #712)
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@ -43,7 +43,10 @@ Breaking Changes:
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- ImGui::IsAnyWindowHovered() -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)
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- ImGui::IsAnyWindowHovered() -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)
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- ImGuiStyleVar_Count_ -> use ImGuiStyleVar_COUNT
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- ImGuiStyleVar_Count_ -> use ImGuiStyleVar_COUNT
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- ImGuiMouseCursor_Count_ -> use ImGuiMouseCursor_COUNT
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- ImGuiMouseCursor_Count_ -> use ImGuiMouseCursor_COUNT
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If you were still using the old names, while you are cleaning up, considering enabling
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- Removed redirecting functions/enums names that were marked obsolete in 1.61 (May 2018):
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- InputFloat (... int decimal_precision ...) -> use InputFloat (... const char* format ...) with format = "%.Xf" where X was value for decimal_precision.
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- same for InputFloat2()/InputFloat3()/InputFloat4() variants taking a `int decimal_precision` parameter.
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- If you were still using the old names, while you are cleaning up, considering enabling
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IMGUI_DISABLE_OBSOLETE_FUNCTIONS in imconfig.h even temporarily to have a pass at finding
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IMGUI_DISABLE_OBSOLETE_FUNCTIONS in imconfig.h even temporarily to have a pass at finding
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and removing up old API calls, if any remaining.
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and removing up old API calls, if any remaining.
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@ -377,6 +377,9 @@ CODE
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- ImGui::IsAnyWindowHovered() -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)
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- ImGui::IsAnyWindowHovered() -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)
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- ImGuiStyleVar_Count_ -> use ImGuiStyleVar_COUNT
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- ImGuiStyleVar_Count_ -> use ImGuiStyleVar_COUNT
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- ImGuiMouseCursor_Count_ -> use ImGuiMouseCursor_COUNT
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- ImGuiMouseCursor_Count_ -> use ImGuiMouseCursor_COUNT
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- removed redirecting functions names that were marked obsolete in 1.61 (May 2018):
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- InputFloat (... int decimal_precision ...) -> use InputFloat (... const char* format ...) with format = "%.Xf" where X is your value for decimal_precision.
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- same for InputFloat2()/InputFloat3()/InputFloat4() variants taking a `int decimal_precision` parameter.
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- 2020/10/05 (1.79) - removed ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases (note: imgui_memory_editor <0.40 from imgui_club/ used this old clipper API. Update your copy if needed).
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- 2020/10/05 (1.79) - removed ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases (note: imgui_memory_editor <0.40 from imgui_club/ used this old clipper API. Update your copy if needed).
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- 2020/09/25 (1.79) - renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. Kept redirection enum (will obsolete sooner because previous name was added recently).
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- 2020/09/25 (1.79) - renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. Kept redirection enum (will obsolete sooner because previous name was added recently).
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- 2020/09/25 (1.79) - renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton.
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- 2020/09/25 (1.79) - renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton.
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7
imgui.h
7
imgui.h
@ -60,7 +60,7 @@ Index of this file:
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// Version
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.80 WIP"
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#define IMGUI_VERSION "1.80 WIP"
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#define IMGUI_VERSION_NUM 17903
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#define IMGUI_VERSION_NUM 17904
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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@ -1732,11 +1732,6 @@ namespace ImGui
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static inline void SetScrollHere(float center_ratio=0.5f){ SetScrollHereY(center_ratio); }
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static inline void SetScrollHere(float center_ratio=0.5f){ SetScrollHereY(center_ratio); }
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// OBSOLETED in 1.63 (between Aug 2018 and Sept 2018)
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// OBSOLETED in 1.63 (between Aug 2018 and Sept 2018)
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static inline bool IsItemDeactivatedAfterChange() { return IsItemDeactivatedAfterEdit(); }
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static inline bool IsItemDeactivatedAfterChange() { return IsItemDeactivatedAfterEdit(); }
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// OBSOLETED in 1.61 (between Apr 2018 and Aug 2018)
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IMGUI_API bool InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags flags = 0); // Use the 'const char* format' version instead of 'decimal_precision'!
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IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags flags = 0);
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IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags flags = 0);
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IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags flags = 0);
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}
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}
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typedef ImGuiInputTextCallback ImGuiTextEditCallback; // OBSOLETED in 1.63 (from Aug 2018): made the names consistent
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typedef ImGuiInputTextCallback ImGuiTextEditCallback; // OBSOLETED in 1.63 (from Aug 2018): made the names consistent
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typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData;
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typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData;
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@ -3363,41 +3363,6 @@ bool ImGui::InputFloat4(const char* label, float v[4], const char* format, ImGui
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return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags);
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return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags);
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}
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}
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// Prefer using "const char* format" directly, which is more flexible and consistent with other API.
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags flags)
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{
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char format[16] = "%f";
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if (decimal_precision >= 0)
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ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
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return InputFloat(label, v, step, step_fast, format, flags);
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}
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bool ImGui::InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags flags)
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{
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char format[16] = "%f";
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if (decimal_precision >= 0)
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ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
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return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, flags);
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}
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bool ImGui::InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags flags)
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{
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char format[16] = "%f";
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if (decimal_precision >= 0)
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ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
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return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, flags);
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}
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bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags flags)
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{
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char format[16] = "%f";
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if (decimal_precision >= 0)
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ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
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return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags);
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}
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#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags flags)
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bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags flags)
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{
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{
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// Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes.
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// Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes.
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