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Merge branch 'master' into viewport
# Conflicts: # examples/opengl2_example/imgui_impl_glfw_gl2.cpp # examples/opengl3_example/imgui_impl_glfw_gl3.cpp # examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp # examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h # examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
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@ -50,7 +50,7 @@ enum GlfwClientApi
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};
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static GLFWwindow* g_Window = NULL;
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static GlfwClientApi g_ClientApi = GlfwClientApi_Unknown;
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static double g_Time = 0.0f;
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static double g_Time = 0.0;
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static bool g_MouseJustPressed[5] = { false, false, false, false, false };
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static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_Count_] = { 0 };
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static bool g_WantUpdateMonitors = true;
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@ -116,6 +116,7 @@ void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
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static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
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{
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g_Window = window;
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g_Time = 0.0;
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// Setup back-end capabilities flags
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ImGuiIO& io = ImGui::GetIO();
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