mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 22:26:34 +00:00
parent
ed84b2aaeb
commit
002e513b82
2
TODO.txt
2
TODO.txt
@ -264,6 +264,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
|
||||
- focus: unable to use SetKeyboardFocusHere() on clipped widgets. (#787)
|
||||
|
||||
- examples: move ImGui::NewFrame() out of the backend _NewFrame() ?
|
||||
- viewport: make it possible to have no main/hosting viewport
|
||||
- viewport: use getfocus/setfocus api to synchronize imgui<>platform focus better (e.g imgui-side ctrl-tab can focus os window, OS initial setup and alt-tab can focus imgui window etc.)
|
||||
- viewport: store per-viewport/monitor DPI in .ini file so an application reload or main window changing DPI on reload can be properly patched for.
|
||||
- viewport: vulkan renderer implementation.
|
||||
|
13
imgui.cpp
13
imgui.cpp
@ -8192,11 +8192,18 @@ ImDrawList* ImGui::GetWindowDrawList()
|
||||
return window->DrawList;
|
||||
}
|
||||
|
||||
float ImGui::GetWindowDpiScale()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(g.CurrentViewport != NULL);
|
||||
return g.CurrentViewport->DpiScale;
|
||||
}
|
||||
|
||||
ImGuiViewport* ImGui::GetWindowViewport()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
IM_ASSERT(window->Viewport != NULL);
|
||||
return window->Viewport;
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(g.CurrentViewport != NULL && g.CurrentViewport == g.CurrentWindow->Viewport);
|
||||
return g.CurrentViewport;
|
||||
}
|
||||
|
||||
ImFont* ImGui::GetFont()
|
||||
|
1
imgui.h
1
imgui.h
@ -197,6 +197,7 @@ namespace ImGui
|
||||
IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0); // is current window focused? or its root/child, depending on flags. see flags for options.
|
||||
IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags=0); // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options. NB: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that! Please read the FAQ!
|
||||
IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives
|
||||
IMGUI_API float GetWindowDpiScale(); // get DPI scale currently associated to the current window's viewport.
|
||||
IMGUI_API ImGuiViewport*GetWindowViewport(); // get viewport currently associated to the current window.
|
||||
IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList API)
|
||||
IMGUI_API ImVec2 GetWindowSize(); // get current window size
|
||||
|
Loading…
Reference in New Issue
Block a user