mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
This commit is contained in:
parent
6656553fa4
commit
0397321be0
@ -64,6 +64,9 @@ Other changes:
|
||||
- Misc: Added ImVec2 unary minus operator. (#6368) [@Koostosh]
|
||||
- Debug Tools: Debug Log: Fixed not parsing 0xXXXXXXXX values for geo-locating on mouse
|
||||
hover hover when the identifier is at the end of the line. (#5855)
|
||||
- Debug Tools: Added 'io.ConfigDebugIgnoreFocusLoss' option to disable 'io.AddFocusEvent(false)'
|
||||
handling. May facilitate interactions with a debugger when focus loss leads to clearing
|
||||
inputs data. (#4388, #4921)
|
||||
- Backends: Clear bits sets io.BackendFlags on backend Shutdown(). (#6334, #6335] [@GereonV]
|
||||
Potentially this would facilitate switching runtime backend mid-session.
|
||||
- Backends: Win32: Added ImGui_ImplWin32_InitForOpenGL() to facilitate combining raw
|
||||
|
@ -1540,7 +1540,7 @@ void ImGuiIO::AddFocusEvent(bool focused)
|
||||
// Filter duplicate
|
||||
const ImGuiInputEvent* latest_event = FindLatestInputEvent(&g, ImGuiInputEventType_Focus);
|
||||
const bool latest_focused = latest_event ? latest_event->AppFocused.Focused : !g.IO.AppFocusLost;
|
||||
if (latest_focused == focused)
|
||||
if (latest_focused == focused || (ConfigDebugIgnoreFocusLoss && !focused))
|
||||
return;
|
||||
|
||||
ImGuiInputEvent e;
|
||||
|
12
imgui.h
12
imgui.h
@ -1952,11 +1952,15 @@ struct ImGuiIO
|
||||
|
||||
// Debug options
|
||||
// - tools to test correct Begin/End and BeginChild/EndChild behaviors.
|
||||
// - presently Begn()/End() and BeginChild()EndChild() needs to ALWAYS be called in tandem, regardless of return value of BeginXXX()
|
||||
// - presently Begin()/End() and BeginChild()/EndChild() needs to ALWAYS be called in tandem, regardless of return value of BeginXXX()
|
||||
// this is inconsistent with other BeginXXX functions and create confusion for many users.
|
||||
// - we expect to update the API eventually. In the meanwhile we provided tools to facilitate checking user-code behavior.
|
||||
bool ConfigDebugBeginReturnValueOnce; // = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows.
|
||||
bool ConfigDebugBeginReturnValueLoop; // = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running.
|
||||
// - we expect to update the API eventually. In the meanwhile we provide tools to facilitate checking user-code behavior.
|
||||
bool ConfigDebugBeginReturnValueOnce;// = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows.
|
||||
bool ConfigDebugBeginReturnValueLoop;// = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running.
|
||||
// - option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data.
|
||||
// - backends may have other side-effects on focus loss, so this will reduce side-effects but not necessary remove all of them.
|
||||
// - consider using e.g. Win32's IsDebuggerPresent() as an additional filter (or see ImOsIsDebuggerPresent() in imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version).
|
||||
bool ConfigDebugIgnoreFocusLoss; // = false // Ignore io.AddFocusEvent(false), consequently not calling io.ClearInputKeys() in input processing.
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// Platform Functions
|
||||
|
@ -471,6 +471,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::SameLine(); HelpMarker("First calls to Begin()/BeginChild() will return false.\n\nTHIS OPTION IS DISABLED because it needs to be set at application boot-time to make sense. Showing the disabled option is a way to make this feature easier to discover");
|
||||
ImGui::Checkbox("io.ConfigDebugBeginReturnValueLoop", &io.ConfigDebugBeginReturnValueLoop);
|
||||
ImGui::SameLine(); HelpMarker("Some calls to Begin()/BeginChild() will return false.\n\nWill cycle through window depths then repeat. Windows should be flickering while running.");
|
||||
ImGui::Checkbox("io.ConfigDebugIgnoreFocusLoss", &io.ConfigDebugIgnoreFocusLoss);
|
||||
ImGui::SameLine(); HelpMarker("Option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data.");
|
||||
|
||||
ImGui::TreePop();
|
||||
ImGui::Spacing();
|
||||
|
Loading…
Reference in New Issue
Block a user