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@ -72,6 +72,7 @@ Other changes:
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to allow passing through multiple widgets easily. (#3092, #5759, #787)
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- DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components
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width computation to better distribute the error. (#7120, #7121) [@Nahor]
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- ColorEdit4: Layout tweaks for very small sizes. (#7120, #7121)
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- Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical
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movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
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- Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
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@ -5127,8 +5127,8 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const float square_sz = GetFrameHeight();
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const float w_full = CalcItemWidth();
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const char* label_display_end = FindRenderedTextEnd(label);
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float w_full = CalcItemWidth();
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g.NextItemData.ClearFlags();
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BeginGroup();
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@ -5163,7 +5163,8 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0;
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const int components = alpha ? 4 : 3;
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const float w_button = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x);
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const float w_inputs = ImMax(w_full - w_button, 1.0f * components);
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const float w_inputs = ImMax(w_full - w_button, 1.0f);
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w_full = w_inputs + w_button;
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// Convert to the formats we need
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float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f };
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